My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Little Prince
Zap
Little Prince
Barbarian Barrel
Elite Barbarians Executioner Little Prince
The Log
Elite Barbarians Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Elite Barbarians Executioner P.E.K.K.A Little Prince
Fireball
Elite Barbarians Executioner Little Prince
Poison
Executioner Little Prince
Lightning
Elite Barbarians Executioner Little Prince
Rocket
Elite Barbarians Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Freeze Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Little Prince Freeze Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Little Prince

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians P.E.K.K.A Freeze Executioner Little Prince
Arrows
Zap Elite Barbarians P.E.K.K.A Freeze
Elite Barbarians
Zap Arrows Rage
Rage
Elite Barbarians
Freeze
Zap Arrows
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Executioner
Little Prince
Zap

Defense Synergies 0 7

Zap
Arrows Elite Barbarians Executioner P.E.K.K.A Little Prince
Arrows
Zap P.E.K.K.A Little Prince
Elite Barbarians
Zap
Rage
Freeze
Executioner
Zap
P.E.K.K.A
Zap Arrows
Little Prince
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Elite Barbarians P.E.K.K.A Zap Executioner
P.E.K.K.A Elite Barbarians Freeze Executioner
Elite Barbarians P.E.K.K.A
Arrows Elite Barbarians P.E.K.K.A
Arrows Freeze Zap Executioner
Zap Arrows Freeze Executioner Little Prince
Zap Arrows P.E.K.K.A
P.E.K.K.A Elite Barbarians
Elite Barbarians Little Prince
Executioner Zap Arrows Freeze
Arrows Executioner Zap
P.E.K.K.A Zap Elite Barbarians Freeze
Executioner Zap Arrows Freeze P.E.K.K.A
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Freeze P.E.K.K.A
Arrows Elite Barbarians Executioner P.E.K.K.A
Arrows Zap Elite Barbarians Executioner Little Prince
Zap Arrows Freeze Executioner Little Prince
P.E.K.K.A Elite Barbarians
Arrows Elite Barbarians Executioner P.E.K.K.A Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A
Zap Arrows Elite Barbarians Executioner
P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Executioner
Arrows Executioner Zap Freeze
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians
Zap Freeze P.E.K.K.A Elite Barbarians
P.E.K.K.A
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A Executioner
Executioner
Elite Barbarians Zap Freeze Executioner P.E.K.K.A Little Prince
Arrows Executioner Zap Elite Barbarians Freeze P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Zap Executioner
Arrows
Arrows Freeze
Executioner Zap Arrows
Arrows Executioner Zap Freeze
Arrows Executioner
Arrows Zap Freeze Executioner
Arrows Zap
Elite Barbarians
Zap Arrows
Zap Arrows Executioner
Elite Barbarians Executioner
Arrows Freeze
Zap Arrows Elite Barbarians
Zap Arrows Executioner
Arrows Executioner
Arrows Freeze
Zap Arrows Executioner
Zap Arrows Little Prince
Arrows
Zap Arrows
Zap Arrows Freeze Executioner Little Prince
Arrows Zap Executioner
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows Executioner Little Prince
Zap Freeze
Elite Barbarians
Zap Arrows
Zap Arrows Freeze
P.E.K.K.A
Arrows
Zap Freeze
Zap Arrows Executioner
Freeze
Arrows
Executioner
Arrows Zap Executioner
Zap Arrows
Elite Barbarians Executioner P.E.K.K.A
Zap Elite Barbarians Freeze
Zap Executioner
Zap Freeze Executioner Little Prince
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: