My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Witch Electro Wizard
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Valkyrie Wizard Witch Electro Wizard
Fireball
Elite Barbarians Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Elite Barbarians Valkyrie Wizard Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Valkyrie Electro Wizard Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Valkyrie Electro Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Electro Wizard Valkyrie Witch Mega Knight
Arrows
Zap Elite Barbarians Mega Knight
Elite Barbarians
Zap Arrows Valkyrie Wizard Mega Knight
Valkyrie
Elite Barbarians Zap Wizard Witch Electro Wizard
Wizard
Elite Barbarians Valkyrie Mega Knight
Witch
Zap Valkyrie Mega Knight
Electro Wizard
Zap Valkyrie Mega Knight
Mega Knight
Zap Arrows Elite Barbarians Wizard Witch Electro Wizard

Defense Synergies 4 15

Zap
Electro Wizard Mega Knight Arrows Elite Barbarians Valkyrie Witch
Arrows
Mega Knight Zap Valkyrie
Elite Barbarians
Valkyrie Zap Wizard Mega Knight
Valkyrie
Elite Barbarians Zap Arrows Wizard Witch Electro Wizard
Wizard
Elite Barbarians Valkyrie Electro Wizard Mega Knight
Witch
Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard
Zap Valkyrie Wizard Witch Mega Knight
Mega Knight
Zap Arrows Elite Barbarians Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
Elite Barbarians Zap Valkyrie Witch Electro Wizard Mega Knight
Witch Mega Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Witch Valkyrie Electro Wizard Mega Knight
Arrows Elite Barbarians Valkyrie Mega Knight
Arrows Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard Zap Arrows Wizard Witch
Zap Arrows Valkyrie Electro Wizard Mega Knight
Witch Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Zap Arrows Wizard Mega Knight
Arrows Zap Wizard Witch Electro Wizard
Mega Knight Zap Elite Barbarians Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Mega Knight Zap Arrows Witch Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Zap Elite Barbarians Electro Wizard Mega Knight
Wizard Mega Knight Arrows Elite Barbarians Valkyrie Witch Electro Wizard
Arrows Valkyrie Mega Knight Zap Elite Barbarians Wizard Witch Electro Wizard
Zap Arrows Valkyrie Wizard Witch Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Valkyrie Wizard Mega Knight Arrows Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Arrows Elite Barbarians Valkyrie Wizard Mega Knight
Mega Knight Zap Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Witch Mega Knight
Arrows Wizard Zap Witch Electro Wizard
Elite Barbarians Valkyrie Witch Electro Wizard
Mega Knight Elite Barbarians Valkyrie
Zap Electro Wizard Mega Knight Elite Barbarians Valkyrie Witch
Witch
Mega Knight Elite Barbarians Valkyrie Witch
Mega Knight Zap Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Mega Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch Mega Knight
Elite Barbarians Witch Electro Wizard Zap Valkyrie
Arrows Valkyrie Mega Knight Zap Elite Barbarians Wizard Witch Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie
Wizard Zap Arrows Valkyrie Mega Knight
Arrows Wizard Zap Witch
Arrows Wizard Witch
Arrows Zap Wizard
Arrows Zap Wizard
Elite Barbarians Electro Wizard
Zap Arrows Valkyrie Wizard Electro Wizard
Zap Arrows Wizard
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows
Zap Arrows Wizard Electro Wizard Mega Knight
Zap Arrows Valkyrie Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Valkyrie Wizard Witch Mega Knight
Witch
Arrows Zap Wizard Witch Electro Wizard
Zap Arrows Wizard Witch Mega Knight
Zap Arrows
Elite Barbarians Zap Arrows Wizard Witch Electro Wizard
Zap Electro Wizard Wizard Witch
Elite Barbarians
Zap Arrows Wizard Mega Knight
Zap Arrows Electro Wizard
Mega Knight
Arrows Wizard
Zap Electro Wizard Witch
Zap Arrows Wizard Witch Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows
Elite Barbarians Mega Knight
Zap Elite Barbarians Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard Mega Knight
Wizard Mega Knight

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