My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Prince P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Prince Sparky
Giant Snowball
Zap
Dark Prince Prince Sparky
Barbarian Barrel
Elite Barbarians Wizard Dark Prince Sparky
The Log
Elite Barbarians Dark Prince Prince Sparky
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Dark Prince Prince P.E.K.K.A Sparky
Fireball
Elite Barbarians Wizard Sparky
Poison
Wizard Sparky
Lightning
Elite Barbarians Wizard Dark Prince Prince Sparky
Rocket
Elite Barbarians Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Prince P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dark Prince Wizard Prince Elite Barbarians Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Arrows Dark Prince Wizard

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Prince P.E.K.K.A Sparky Dark Prince
Arrows
Zap Elite Barbarians P.E.K.K.A Sparky Dark Prince Prince
Elite Barbarians
Zap Arrows Wizard Sparky
Wizard
Elite Barbarians Dark Prince Prince P.E.K.K.A Sparky
Dark Prince
Prince Zap Arrows Wizard Sparky
Prince
Zap Dark Prince Arrows Wizard
P.E.K.K.A
Zap Arrows Wizard
Sparky
Zap Arrows Elite Barbarians Wizard Dark Prince

Defense Synergies 1 15

Zap
Arrows Elite Barbarians Dark Prince Prince P.E.K.K.A Sparky
Arrows
Zap Dark Prince Prince P.E.K.K.A Sparky
Elite Barbarians
Dark Prince Zap Wizard
Wizard
Elite Barbarians Dark Prince Prince P.E.K.K.A
Dark Prince
Elite Barbarians Zap Arrows Wizard Prince
Prince
Zap Arrows Wizard Dark Prince
P.E.K.K.A
Zap Arrows Wizard
Sparky
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Elite Barbarians P.E.K.K.A Sparky Zap Dark Prince Prince
Prince P.E.K.K.A Sparky Elite Barbarians Dark Prince
Elite Barbarians Prince P.E.K.K.A Sparky Dark Prince
Arrows Elite Barbarians Dark Prince Prince P.E.K.K.A Sparky
Arrows Zap Dark Prince
Zap Arrows Wizard
Zap Arrows P.E.K.K.A Sparky
P.E.K.K.A Sparky Elite Barbarians Prince
Elite Barbarians Dark Prince Prince Sparky
Zap Arrows Wizard Dark Prince
Arrows Zap Wizard
Prince P.E.K.K.A Sparky Zap Elite Barbarians Wizard Dark Prince
Wizard Sparky Zap Arrows Dark Prince Prince P.E.K.K.A
Elite Barbarians P.E.K.K.A Sparky Prince
Zap Elite Barbarians Prince P.E.K.K.A Sparky
Wizard Sparky Arrows Elite Barbarians Dark Prince Prince P.E.K.K.A
Arrows Zap Elite Barbarians Wizard Dark Prince Prince
Zap Arrows Wizard Dark Prince
P.E.K.K.A Sparky Elite Barbarians Prince
Wizard Dark Prince Arrows Elite Barbarians Prince P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Dark Prince Prince P.E.K.K.A Sparky
Zap Arrows Elite Barbarians Wizard Prince
P.E.K.K.A Zap Elite Barbarians Dark Prince Prince Sparky
Dark Prince Prince P.E.K.K.A Zap Elite Barbarians Sparky
P.E.K.K.A Elite Barbarians Dark Prince Prince Sparky
Arrows Wizard Zap
Dark Prince Prince P.E.K.K.A Sparky Elite Barbarians
P.E.K.K.A Elite Barbarians Dark Prince Prince Sparky
Zap P.E.K.K.A Elite Barbarians Dark Prince Prince Sparky
P.E.K.K.A Sparky
P.E.K.K.A Elite Barbarians Dark Prince Prince Sparky
P.E.K.K.A Zap Arrows Elite Barbarians Dark Prince Prince
Elite Barbarians Dark Prince Prince P.E.K.K.A Wizard Sparky
Wizard Sparky
Elite Barbarians Sparky Zap Dark Prince Prince P.E.K.K.A
Arrows Zap Elite Barbarians Wizard Dark Prince P.E.K.K.A Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap
Arrows Sparky
Arrows Dark Prince Prince Sparky
Wizard Zap Arrows Dark Prince Sparky
Arrows Wizard Zap
Arrows Wizard Sparky
Arrows Zap Wizard
Arrows Zap Wizard
Elite Barbarians Prince Sparky
Zap Arrows Wizard Dark Prince Prince Sparky
Zap Arrows Wizard
Elite Barbarians Sparky
Arrows
Zap Arrows Elite Barbarians Prince Sparky
Zap Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Zap Arrows Wizard Dark Prince Prince Sparky
Zap Arrows Wizard
Prince Sparky
Arrows Wizard
Prince Sparky
Zap Arrows
Zap Arrows Wizard Dark Prince Sparky
Arrows Zap Wizard Sparky
Zap Arrows Wizard Prince Sparky
Zap Arrows Sparky
Elite Barbarians Zap Arrows Wizard Sparky
Zap Wizard
Elite Barbarians Sparky
Zap Arrows Wizard Sparky
Zap Arrows Sparky
P.E.K.K.A Prince Sparky
Arrows Wizard Sparky
Zap Dark Prince Prince
Zap Arrows Wizard
Arrows
Wizard Dark Prince Prince Sparky
Arrows Zap Wizard
Zap Arrows Sparky
Elite Barbarians Dark Prince Prince P.E.K.K.A Sparky
Zap Elite Barbarians Sparky
Zap
Zap Dark Prince Prince Sparky
Prince P.E.K.K.A Sparky
Wizard Sparky

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