My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Balloon Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Flying Machine Balloon Lumberjack
Zap
Flying Machine Balloon
Barbarian Barrel
Barbarians Lumberjack
The Log
Barbarians Lumberjack
Earthquake
Barbarians
Arrows
Flying Machine
Royal Delivery
Barbarians Flying Machine Balloon Bowler Lumberjack
Fireball
Barbarians Flying Machine Balloon Bowler Lumberjack
Poison
Barbarians Flying Machine Balloon
Lightning
Balloon Bowler Lumberjack
Rocket
Barbarians Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Flying Machine Lumberjack Barbarians Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Flying Machine

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Balloon Flying Machine Bowler Lumberjack
Barbarians
Balloon
Fireball
Zap Tornado
Flying Machine
Zap Balloon Bowler Lumberjack
Tornado
Zap Fireball Balloon Bowler
Balloon
Zap Lumberjack Barbarians Flying Machine Tornado
Bowler
Zap Flying Machine Tornado Lumberjack
Lumberjack
Balloon Zap Flying Machine Bowler

Defense Synergies 3 9

Zap
Fireball Barbarians Flying Machine Tornado Bowler Lumberjack
Barbarians
Zap
Fireball
Zap Tornado Lumberjack
Flying Machine
Zap Bowler Lumberjack
Tornado
Fireball Bowler Zap
Balloon
Bowler
Tornado Zap Flying Machine Lumberjack
Lumberjack
Zap Fireball Flying Machine Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Flying Machine
Barbarians Lumberjack Zap Flying Machine
Barbarians Tornado Bowler Lumberjack
Barbarians Lumberjack Bowler
Barbarians Fireball Tornado Bowler Lumberjack
Fireball Tornado Bowler Zap Flying Machine Lumberjack
Tornado Zap Fireball Flying Machine
Bowler Zap Barbarians Fireball Flying Machine
Barbarians Tornado Lumberjack
Tornado Barbarians Bowler Lumberjack
Barbarians Zap Fireball Flying Machine Tornado Bowler Lumberjack
Zap Fireball Flying Machine Tornado
Barbarians Bowler Lumberjack Zap Fireball Flying Machine
Fireball Bowler Zap Barbarians Tornado Lumberjack
Barbarians Lumberjack
Barbarians Tornado Zap Fireball Bowler Lumberjack
Barbarians Fireball Tornado Bowler Lumberjack
Fireball Zap Barbarians Flying Machine Tornado Bowler Lumberjack
Zap Tornado Barbarians Fireball Flying Machine Bowler Lumberjack
Barbarians Tornado Lumberjack
Bowler Barbarians Fireball Flying Machine Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Fireball Bowler
Fireball Zap Flying Machine Bowler Lumberjack
Barbarians Lumberjack Zap Bowler
Bowler Lumberjack Zap Barbarians Fireball Tornado
Barbarians Bowler Lumberjack
Fireball Zap Flying Machine Tornado
Barbarians Fireball Flying Machine Bowler Lumberjack
Barbarians Lumberjack
Zap Barbarians Fireball Flying Machine Tornado
Barbarians
Barbarians Flying Machine Bowler Lumberjack
Zap Barbarians Fireball Tornado Bowler
Barbarians Bowler Fireball Lumberjack
Barbarians Fireball Flying Machine Bowler
Barbarians Zap Fireball Flying Machine Tornado Bowler Lumberjack
Bowler Zap Barbarians Fireball Flying Machine
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Zap Flying Machine Tornado Bowler
Fireball Flying Machine
Barbarians Fireball Flying Machine
Fireball Zap Bowler
Fireball Zap Flying Machine Tornado
Flying Machine Tornado Bowler
Fireball Zap Flying Machine Tornado Bowler
Fireball Zap Flying Machine Tornado
Fireball Tornado Bowler Lumberjack
Zap Fireball Flying Machine Tornado Bowler
Fireball Zap Flying Machine Tornado
Flying Machine Fireball Bowler
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Bowler
Fireball Flying Machine Bowler
Fireball Tornado
Zap Fireball Flying Machine Bowler
Zap Fireball Flying Machine Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Zap Barbarians Fireball Flying Machine
Zap Tornado Fireball Bowler
Fireball Zap Flying Machine Tornado Bowler
Fireball Zap Flying Machine Tornado Bowler
Fireball Zap Tornado
Zap Fireball Flying Machine Tornado
Zap Fireball Flying Machine
Fireball Bowler
Zap Fireball
Zap Fireball
Fireball Bowler
Zap Barbarians Fireball Flying Machine
Fireball Zap Flying Machine Tornado
Fireball
Fireball Flying Machine Bowler Lumberjack
Zap Fireball Flying Machine Bowler
Zap Fireball Tornado
Flying Machine
Zap Fireball Flying Machine Tornado Bowler
Zap Fireball Flying Machine Tornado
Zap Fireball Flying Machine Tornado Bowler
Fireball Bowler

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