My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Barbarians Goblin Barrel Ram Rider
Zap
Goblin Barrel Ram Rider
Barbarian Barrel
Barbarians Wizard Goblin Barrel
The Log
Barbarians Mini P.E.K.K.A Goblin Barrel Ram Rider
Earthquake
Barbarians Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Goblin Barrel Ram Rider
Fireball
Barbarians Wizard Goblin Barrel Ram Rider
Poison
Barbarians Wizard
Lightning
Mini P.E.K.K.A Wizard Ram Rider
Rocket
Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Fireball Mini P.E.K.K.A Barbarians Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Barrel Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Ram Rider Mini P.E.K.K.A The Log
Barbarians
Fireball
Zap The Log Ram Rider
Mini P.E.K.K.A
Zap Wizard The Log Ram Rider
Wizard
Mini P.E.K.K.A Ram Rider
Goblin Barrel
Ram Rider
The Log
Zap Fireball Mini P.E.K.K.A Ram Rider
Ram Rider
Zap Fireball Mini P.E.K.K.A Wizard Goblin Barrel The Log

Defense Synergies 4 9

Zap
Fireball Mini P.E.K.K.A Barbarians The Log Ram Rider
Barbarians
Zap
Fireball
Zap The Log Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Zap The Log Fireball Wizard Ram Rider
Wizard
Mini P.E.K.K.A The Log
Goblin Barrel
The Log
Fireball Mini P.E.K.K.A Zap Wizard Ram Rider
Ram Rider
Zap Fireball Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log Ram Rider
Barbarians Mini P.E.K.K.A Zap The Log Ram Rider
Barbarians Mini P.E.K.K.A Ram Rider
Barbarians Mini P.E.K.K.A Ram Rider
Barbarians Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap
Ram Rider Zap Fireball Wizard
Zap Barbarians Fireball The Log Ram Rider
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Fireball Wizard The Log Ram Rider
Zap Fireball Wizard Ram Rider
Barbarians Mini P.E.K.K.A Zap Fireball Wizard The Log Ram Rider
Fireball Wizard Zap Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A Ram Rider
Barbarians Zap Fireball Mini P.E.K.K.A The Log Ram Rider
Barbarians Wizard Fireball Mini P.E.K.K.A
Fireball Zap Barbarians Wizard The Log Ram Rider
Zap Wizard The Log Barbarians Fireball Ram Rider
Barbarians Mini P.E.K.K.A Ram Rider
Wizard Barbarians Fireball Mini P.E.K.K.A The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A Wizard The Log
Barbarians Zap Mini P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A Zap Barbarians Fireball The Log Ram Rider
Barbarians Mini P.E.K.K.A Ram Rider
Fireball Wizard Zap Ram Rider
Mini P.E.K.K.A Barbarians Fireball Ram Rider
Mini P.E.K.K.A Barbarians
Zap Barbarians Fireball Mini P.E.K.K.A The Log
Barbarians
Barbarians Mini P.E.K.K.A
Zap Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Fireball Wizard Ram Rider
Wizard Barbarians Fireball
Barbarians Zap Fireball Mini P.E.K.K.A The Log
Zap Barbarians Fireball Mini P.E.K.K.A Wizard The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Ram Rider
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Ram Rider
Wizard The Log
Fireball The Log Zap Wizard Ram Rider
Fireball The Log Zap Wizard Ram Rider
Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log Ram Rider
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard Ram Rider
Fireball Zap Wizard The Log Ram Rider
Fireball Zap The Log
Zap Fireball Wizard
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Barbarians Fireball
Fireball Zap Wizard Ram Rider
The Log Fireball
Fireball Mini P.E.K.K.A Wizard
The Log Zap Fireball Wizard
Zap Fireball
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log
Fireball Wizard

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