My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Miner
Giant Snowball
Goblin Gang Barbarians Musketeer Hog Rider Miner
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Barbarians Musketeer Inferno Tower
The Log
Goblin Gang Barbarians Musketeer Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Musketeer Hog Rider Miner
Fireball
Goblin Gang Barbarians Musketeer Hog Rider Inferno Tower
Poison
Goblin Gang Barbarians Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower
Rocket
Barbarians Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Miner Fireball Musketeer Hog Rider Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Miner Fireball

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Miner Musketeer
Goblin Gang
Hog Rider Miner
Barbarians
Hog Rider
Fireball
Zap Hog Rider Miner
Musketeer
Hog Rider Zap Miner
Hog Rider
Zap Goblin Gang Fireball Musketeer Barbarians
Inferno Tower
Miner
Zap Goblin Gang Fireball Musketeer

Defense Synergies 3 12

Zap
Fireball Goblin Gang Barbarians Musketeer Inferno Tower Miner
Goblin Gang
Musketeer Inferno Tower Zap Barbarians Miner
Barbarians
Zap Goblin Gang
Fireball
Zap Musketeer Inferno Tower Miner
Musketeer
Goblin Gang Zap Fireball Inferno Tower Miner
Hog Rider
Inferno Tower
Goblin Gang Zap Fireball Musketeer
Miner
Zap Goblin Gang Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Inferno Tower
Barbarians Inferno Tower Zap Goblin Gang Musketeer
Goblin Gang Barbarians Inferno Tower Musketeer
Barbarians Inferno Tower Goblin Gang Musketeer
Barbarians Fireball
Goblin Gang Fireball Zap Musketeer
Musketeer Inferno Tower Zap Goblin Gang Fireball
Zap Barbarians Fireball Musketeer Inferno Tower
Barbarians Inferno Tower Goblin Gang Musketeer
Goblin Gang Barbarians Musketeer Inferno Tower Miner
Goblin Gang Barbarians Zap Fireball Musketeer
Musketeer Inferno Tower Zap Goblin Gang Fireball
Barbarians Inferno Tower Zap Goblin Gang Fireball Musketeer
Fireball Zap Goblin Gang Barbarians
Barbarians Inferno Tower Goblin Gang
Barbarians Inferno Tower Zap Goblin Gang Fireball
Barbarians Goblin Gang Fireball Musketeer Inferno Tower
Fireball Zap Goblin Gang Barbarians Musketeer
Zap Barbarians Fireball Musketeer
Barbarians Musketeer Inferno Tower
Goblin Gang Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball Inferno Tower
Fireball Zap Goblin Gang Musketeer Miner
Goblin Gang Barbarians Zap Musketeer Inferno Tower
Goblin Gang Zap Barbarians Fireball Musketeer Inferno Tower
Barbarians Inferno Tower Goblin Gang Musketeer
Fireball Zap Goblin Gang Musketeer
Goblin Gang Barbarians Fireball Musketeer Inferno Tower
Inferno Tower Barbarians
Zap Barbarians Fireball Inferno Tower
Inferno Tower Goblin Gang Barbarians Musketeer
Barbarians Musketeer Inferno Tower
Zap Barbarians Fireball
Barbarians Goblin Gang Fireball Inferno Tower
Barbarians Fireball Musketeer
Goblin Gang Barbarians Inferno Tower Zap Fireball Musketeer
Zap Barbarians Fireball Musketeer Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Miner
Fireball Miner
Barbarians Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Miner Zap
Goblin Gang Fireball Musketeer
Miner Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer Miner
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball Miner
Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fireball
Fireball Miner Zap Musketeer
Fireball Zap Musketeer Miner
Fireball Miner Zap Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer Miner
Zap Fireball
Fireball
Zap Goblin Gang Barbarians Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Miner Goblin Gang Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Miner

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