My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Recruits Royal Hogs
Giant Snowball
Goblin Gang Barbarians Minion Horde Royal Recruits Royal Hogs
Zap
Goblin Gang Minion Horde Royal Hogs
Barbarian Barrel
Goblin Gang Barbarians Royal Recruits Royal Hogs
The Log
Goblin Gang Barbarians Royal Recruits Royal Hogs
Earthquake
Goblin Gang Barbarians Royal Hogs
Arrows
Goblin Gang Minion Horde Royal Recruits Royal Hogs
Royal Delivery
Goblin Gang Barbarians Minion Horde Royal Recruits Royal Hogs
Fireball
Goblin Gang Barbarians Minion Horde Royal Hogs
Poison
Goblin Gang Barbarians Minion Horde Royal Recruits Royal Hogs
Lightning
Rocket
Barbarians Minion Horde Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Goblin Gang Barbarians Minion Horde Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Goblin Gang

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Minion Horde Royal Recruits Royal Hogs
Goblin Gang
Royal Recruits Royal Hogs Mirror
Barbarians
Minion Horde
Rage Zap Mirror
Royal Recruits
Zap Goblin Gang Royal Hogs
Royal Hogs
Zap Goblin Gang Royal Recruits
Mirror
Zap Goblin Gang Minion Horde
Rage
Minion Horde

Defense Synergies 2 7

Zap
Mirror Goblin Gang Barbarians Minion Horde
Goblin Gang
Zap Barbarians Royal Recruits Mirror
Barbarians
Zap Goblin Gang Minion Horde
Minion Horde
Mirror Zap Barbarians
Royal Recruits
Goblin Gang
Royal Hogs
Mirror
Zap Minion Horde Goblin Gang
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Royal Recruits
Barbarians Minion Horde Zap Goblin Gang Royal Recruits
Goblin Gang Barbarians Minion Horde Royal Recruits
Barbarians Minion Horde Royal Recruits Goblin Gang
Barbarians Royal Recruits
Goblin Gang Zap
Minion Horde Zap Goblin Gang
Zap Barbarians Royal Recruits
Barbarians Minion Horde Goblin Gang Royal Recruits
Goblin Gang Barbarians Minion Horde Royal Recruits
Goblin Gang Barbarians Minion Horde Zap Royal Recruits
Minion Horde Zap Goblin Gang
Barbarians Minion Horde Royal Recruits Zap Goblin Gang
Zap Goblin Gang Barbarians Minion Horde Royal Recruits
Barbarians Royal Recruits Goblin Gang Minion Horde
Barbarians Minion Horde Zap Goblin Gang Royal Recruits
Barbarians Minion Horde Goblin Gang Royal Recruits
Zap Goblin Gang Barbarians Minion Horde Royal Recruits
Zap Barbarians Royal Recruits
Barbarians Royal Recruits
Goblin Gang Royal Recruits Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Royal Recruits Zap
Zap Goblin Gang
Goblin Gang Barbarians Royal Recruits Zap Minion Horde
Goblin Gang Royal Recruits Zap Barbarians Minion Horde
Barbarians Royal Recruits Goblin Gang Minion Horde
Zap Goblin Gang Minion Horde
Goblin Gang Royal Recruits Barbarians Minion Horde
Barbarians Minion Horde Royal Recruits
Zap Minion Horde Royal Recruits Barbarians
Royal Recruits Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Royal Recruits
Royal Recruits Zap Barbarians
Barbarians Royal Recruits Goblin Gang Minion Horde
Royal Recruits Barbarians Minion Horde
Goblin Gang Barbarians Royal Recruits Zap Minion Horde
Zap Barbarians Minion Horde Royal Recruits
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Recruits
Zap
Minion Horde
Barbarians Royal Recruits
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap
Zap
Goblin Gang Minion Horde
Zap Minion Horde Royal Recruits
Zap
Minion Horde
Zap
Zap Minion Horde
Minion Horde Royal Recruits
Minion Horde
Zap
Zap
Minion Horde
Zap Barbarians Minion Horde Royal Recruits
Zap
Minion Horde
Zap
Zap
Zap
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Goblin Gang Barbarians Royal Recruits
Zap
Goblin Gang Minion Horde
Zap
Zap
Minion Horde Royal Recruits
Zap Goblin Gang Minion Horde Royal Recruits
Zap
Zap Royal Recruits

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: