My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Barbarians Mega Minion Skeleton Army Witch
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Barbarians Valkyrie Wizard Skeleton Army Witch
The Log
Barbarians Skeleton Army Witch Prince
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Mega Minion Valkyrie Wizard Skeleton Army Witch Prince
Fireball
Barbarians Mega Minion Wizard Skeleton Army Witch
Poison
Barbarians Mega Minion Wizard Skeleton Army Witch
Lightning
Mega Minion Valkyrie Wizard Witch Prince
Rocket
Barbarians Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Skeleton Army Valkyrie Barbarians Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Skeleton Army Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Prince Valkyrie Witch
Barbarians
Mega Minion
Zap Valkyrie
Valkyrie
Prince Zap Mega Minion Wizard Witch
Wizard
Valkyrie Prince
Skeleton Army
Witch
Zap Valkyrie Prince
Prince
Zap Valkyrie Wizard Witch

Defense Synergies 1 17

Zap
Mega Minion Barbarians Valkyrie Skeleton Army Witch Prince
Barbarians
Zap Skeleton Army
Mega Minion
Zap Valkyrie Wizard Skeleton Army Witch
Valkyrie
Zap Mega Minion Wizard Witch Prince
Wizard
Mega Minion Valkyrie Skeleton Army Prince
Skeleton Army
Zap Barbarians Mega Minion Wizard Prince
Witch
Zap Mega Minion Valkyrie Prince
Prince
Zap Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie Wizard
Barbarians Skeleton Army Zap Mega Minion Valkyrie Witch Prince
Barbarians Skeleton Army Witch Prince Mega Minion Valkyrie
Barbarians Skeleton Army Witch Prince Mega Minion Valkyrie
Barbarians Valkyrie Skeleton Army Prince
Skeleton Army Zap Mega Minion Valkyrie
Mega Minion Zap Wizard Witch
Zap Barbarians Valkyrie
Barbarians Witch Skeleton Army Prince
Skeleton Army Barbarians Valkyrie Prince
Barbarians Valkyrie Skeleton Army Witch Zap Mega Minion Wizard
Mega Minion Zap Wizard Witch
Barbarians Skeleton Army Prince Zap Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Zap Barbarians Mega Minion Witch Prince
Barbarians Skeleton Army Prince
Barbarians Skeleton Army Zap Prince
Barbarians Wizard Valkyrie Skeleton Army Witch Prince
Valkyrie Zap Barbarians Mega Minion Wizard Skeleton Army Witch Prince
Zap Valkyrie Wizard Witch Barbarians Mega Minion
Barbarians Prince
Valkyrie Wizard Skeleton Army Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Zap Witch Prince
Zap Mega Minion Valkyrie Wizard Prince
Barbarians Skeleton Army Zap Valkyrie Witch Prince
Valkyrie Skeleton Army Prince Zap Barbarians
Barbarians Valkyrie Skeleton Army Witch Prince
Wizard Zap Witch
Skeleton Army Prince Barbarians Mega Minion Valkyrie Witch
Barbarians Valkyrie Skeleton Army Prince
Zap Barbarians Mega Minion Valkyrie Skeleton Army Witch Prince
Witch Barbarians Mega Minion Skeleton Army
Barbarians Mega Minion Valkyrie Witch Prince
Skeleton Army Zap Barbarians Valkyrie Prince
Barbarians Skeleton Army Prince Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Skeleton Army Witch
Barbarians Skeleton Army Witch Zap Mega Minion Valkyrie Prince
Valkyrie Zap Barbarians Mega Minion Wizard Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Barbarians Valkyrie Prince
Wizard Zap Valkyrie
Wizard Zap Mega Minion Witch
Wizard Witch
Zap Wizard
Zap Wizard
Prince
Zap Valkyrie Wizard Prince
Zap Wizard
Zap Prince
Zap Wizard Witch
Wizard
Zap Mega Minion Wizard Prince
Zap Valkyrie Wizard Witch
Prince
Wizard
Prince
Zap Barbarians
Zap Valkyrie Wizard Witch
Mega Minion Witch
Zap Wizard Witch
Zap Wizard Witch Prince
Zap
Zap Wizard Witch
Zap Mega Minion Wizard Witch
Mega Minion
Zap Wizard
Zap
Prince
Wizard
Zap Barbarians Skeleton Army Witch Prince
Zap Mega Minion Wizard Witch
Mega Minion Valkyrie Wizard Prince
Zap Wizard
Zap
Mega Minion Prince
Zap Witch
Zap Witch
Zap Witch Prince
Prince
Wizard

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