My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Baby Dragon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky Skeleton King
Giant Snowball
Barbarians Guards Baby Dragon Skeleton King
Zap
Guards Sparky Skeleton King
Barbarian Barrel
Barbarians Guards Electro Wizard Sparky Skeleton King
The Log
Barbarians Mini P.E.K.K.A Guards Sparky Skeleton King
Earthquake
Barbarians Guards Skeleton King
Arrows
Guards Skeleton King
Royal Delivery
Barbarians Mini P.E.K.K.A Guards Baby Dragon Electro Wizard Sparky Skeleton King
Fireball
Barbarians Baby Dragon Electro Wizard Sparky Skeleton King
Poison
Barbarians Guards Electro Wizard Sparky Skeleton King
Lightning
Mini P.E.K.K.A Baby Dragon Electro Wizard Sparky Skeleton King
Rocket
Barbarians Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Mini P.E.K.K.A Baby Dragon Electro Wizard Skeleton King Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Mini P.E.K.K.A Baby Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Sparky Mini P.E.K.K.A Guards Baby Dragon
Barbarians
Mini P.E.K.K.A
Sparky Zap Baby Dragon Electro Wizard
Guards
Zap
Baby Dragon
Zap Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard
Zap Mini P.E.K.K.A Baby Dragon Sparky
Sparky
Zap Mini P.E.K.K.A Baby Dragon Electro Wizard
Skeleton King

Defense Synergies 3 10

Zap
Mini P.E.K.K.A Electro Wizard Barbarians Guards Baby Dragon Sparky
Barbarians
Zap
Mini P.E.K.K.A
Zap Electro Wizard Guards Baby Dragon
Guards
Zap Mini P.E.K.K.A Baby Dragon Electro Wizard Sparky
Baby Dragon
Zap Mini P.E.K.K.A Guards Skeleton King
Electro Wizard
Zap Mini P.E.K.K.A Guards
Sparky
Zap Guards
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Wizard Sparky
Barbarians Mini P.E.K.K.A Sparky Zap Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Guards Electro Wizard Skeleton King
Barbarians Mini P.E.K.K.A Sparky
Zap Guards Baby Dragon Electro Wizard
Electro Wizard Zap Baby Dragon
Zap Barbarians Baby Dragon Electro Wizard Sparky
Barbarians Mini P.E.K.K.A Sparky Skeleton King
Guards Barbarians Mini P.E.K.K.A Electro Wizard Sparky
Barbarians Guards Electro Wizard Zap Baby Dragon Skeleton King
Zap Baby Dragon Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Zap Guards Electro Wizard
Sparky Zap Barbarians Mini P.E.K.K.A Guards Baby Dragon Electro Wizard Skeleton King
Barbarians Mini P.E.K.K.A Sparky Electro Wizard Skeleton King
Barbarians Zap Mini P.E.K.K.A Electro Wizard Sparky
Barbarians Sparky Mini P.E.K.K.A Electro Wizard
Zap Barbarians Guards Baby Dragon Electro Wizard
Zap Baby Dragon Barbarians Guards Electro Wizard
Barbarians Mini P.E.K.K.A Sparky Electro Wizard
Barbarians Mini P.E.K.K.A Guards Baby Dragon Electro Wizard Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Guards Zap Electro Wizard Sparky
Electro Wizard Zap Mini P.E.K.K.A Baby Dragon
Barbarians Guards Zap Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Guards Zap Barbarians Electro Wizard Sparky
Barbarians Mini P.E.K.K.A Guards Sparky
Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Guards Sparky Barbarians Electro Wizard
Mini P.E.K.K.A Barbarians Sparky
Zap Electro Wizard Barbarians Mini P.E.K.K.A Baby Dragon Sparky
Barbarians Guards Sparky
Barbarians Mini P.E.K.K.A Guards Sparky
Zap Barbarians Guards Electro Wizard
Barbarians Mini P.E.K.K.A Guards Sparky Skeleton King
Barbarians Baby Dragon Sparky
Barbarians Guards Electro Wizard Sparky Zap Mini P.E.K.K.A Baby Dragon Skeleton King
Zap Barbarians Mini P.E.K.K.A Baby Dragon Electro Wizard Sparky Skeleton King
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon Sparky
Zap Baby Dragon Electro Wizard
Baby Dragon Sparky
Barbarians Guards Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon
Baby Dragon Sparky
Zap Baby Dragon
Zap
Mini P.E.K.K.A Guards Electro Wizard Sparky
Zap Electro Wizard Sparky
Zap Baby Dragon
Baby Dragon Sparky
Baby Dragon
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Baby Dragon Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Baby Dragon Electro Wizard Sparky
Zap Baby Dragon
Baby Dragon Sparky
Sparky
Zap Barbarians Baby Dragon
Zap Baby Dragon Sparky
Zap Baby Dragon Electro Wizard Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Electro Wizard Sparky
Zap Electro Wizard Guards
Mini P.E.K.K.A Sparky
Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Barbarians Guards
Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Baby Dragon Electro Wizard Sparky
Zap Baby Dragon Skeleton King
Zap Sparky
Sparky
Zap Guards Baby Dragon Electro Wizard Sparky Skeleton King
Zap Electro Wizard
Zap Baby Dragon Electro Wizard Sparky
Sparky
Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: