My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Hunter Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince
Giant Snowball
Barbarians Hog Rider Skeleton Army Baby Dragon
Zap
Skeleton Army Prince
Barbarian Barrel
Barbarians Skeleton Army Hunter
The Log
Barbarians Mini P.E.K.K.A Hog Rider Skeleton Army Hunter Prince
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Mini P.E.K.K.A Hog Rider Skeleton Army Baby Dragon Hunter Prince
Fireball
Barbarians Hog Rider Skeleton Army Baby Dragon Hunter
Poison
Barbarians Skeleton Army Hunter
Lightning
Mini P.E.K.K.A Baby Dragon Hunter Prince
Rocket
Barbarians Hog Rider Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Mini P.E.K.K.A Hog Rider Baby Dragon Hunter Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Mini P.E.K.K.A Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Mini P.E.K.K.A Baby Dragon Hunter
Barbarians
Hog Rider
Mini P.E.K.K.A
Zap Hog Rider Baby Dragon Hunter
Hog Rider
Zap Barbarians Mini P.E.K.K.A Baby Dragon Hunter Prince
Skeleton Army
Baby Dragon
Zap Mini P.E.K.K.A Hog Rider Prince
Hunter
Zap Mini P.E.K.K.A Hog Rider Prince
Prince
Zap Hog Rider Baby Dragon Hunter

Defense Synergies 1 12

Zap
Mini P.E.K.K.A Barbarians Skeleton Army Baby Dragon Hunter Prince
Barbarians
Zap Skeleton Army
Mini P.E.K.K.A
Zap Skeleton Army Baby Dragon Hunter
Hog Rider
Skeleton Army
Zap Barbarians Mini P.E.K.K.A Prince
Baby Dragon
Zap Mini P.E.K.K.A Prince
Hunter
Zap Mini P.E.K.K.A Prince
Prince
Zap Skeleton Army Baby Dragon Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Hunter Zap Prince
Barbarians Mini P.E.K.K.A Skeleton Army Hunter Prince
Barbarians Mini P.E.K.K.A Skeleton Army Hunter Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Zap Baby Dragon Hunter
Hunter Zap Baby Dragon
Zap Barbarians Baby Dragon
Barbarians Mini P.E.K.K.A Hunter Skeleton Army Prince
Skeleton Army Barbarians Mini P.E.K.K.A Hunter Prince
Barbarians Skeleton Army Zap Baby Dragon Hunter
Hunter Zap Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Hunter Prince Zap
Skeleton Army Zap Barbarians Mini P.E.K.K.A Baby Dragon Hunter Prince
Barbarians Mini P.E.K.K.A Skeleton Army Hunter Prince
Barbarians Skeleton Army Zap Mini P.E.K.K.A Hunter Prince
Barbarians Mini P.E.K.K.A Skeleton Army Hunter Prince
Zap Barbarians Skeleton Army Baby Dragon Hunter Prince
Zap Baby Dragon Hunter Barbarians
Barbarians Mini P.E.K.K.A Hunter Prince
Skeleton Army Barbarians Mini P.E.K.K.A Baby Dragon Hunter Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Zap Prince
Zap Mini P.E.K.K.A Baby Dragon Hunter Prince
Barbarians Skeleton Army Zap Mini P.E.K.K.A Hunter Prince
Mini P.E.K.K.A Skeleton Army Hunter Prince Zap Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Hunter Prince
Zap Baby Dragon Hunter
Mini P.E.K.K.A Skeleton Army Prince Barbarians Hunter
Mini P.E.K.K.A Barbarians Skeleton Army Hunter Prince
Zap Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon Prince
Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A Hunter Prince
Skeleton Army Zap Barbarians Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince Hunter
Barbarians Skeleton Army Baby Dragon
Barbarians Skeleton Army Zap Mini P.E.K.K.A Baby Dragon Hunter Prince
Zap Barbarians Mini P.E.K.K.A Baby Dragon Hunter
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Barbarians Prince
Zap Baby Dragon
Zap Baby Dragon Hunter
Baby Dragon
Zap Baby Dragon Hunter
Zap
Mini P.E.K.K.A Prince
Zap Prince
Zap Baby Dragon
Baby Dragon Hunter
Baby Dragon
Zap Baby Dragon Prince
Zap Baby Dragon Hunter
Baby Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon Hunter Prince
Zap Baby Dragon
Baby Dragon Prince
Prince
Zap Barbarians Baby Dragon
Zap Baby Dragon Hunter
Zap Baby Dragon Hunter
Zap Baby Dragon Prince
Zap Baby Dragon
Zap Baby Dragon Hunter
Zap
Mini P.E.K.K.A
Zap Hunter
Zap
Prince
Zap Barbarians Skeleton Army Prince
Zap Baby Dragon Hunter
Mini P.E.K.K.A Baby Dragon Hunter Prince
Zap Baby Dragon
Zap
Prince
Zap Baby Dragon
Zap
Zap Baby Dragon Prince
Prince

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