My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Lumberjack
Zap
Barbarian Barrel
Barbarians Wizard Executioner Lumberjack
The Log
Barbarians Mini P.E.K.K.A Lumberjack
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Executioner Lumberjack
Fireball
Barbarians Wizard Executioner Lumberjack
Poison
Barbarians Wizard Executioner
Lightning
Mini P.E.K.K.A Wizard Executioner Lumberjack
Rocket
Barbarians Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mini P.E.K.K.A Lumberjack Barbarians Wizard Executioner Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Mini P.E.K.K.A Lumberjack Barbarians

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mini P.E.K.K.A Executioner Lumberjack Mega Knight
Barbarians
Mini P.E.K.K.A
Zap Wizard Lumberjack Mega Knight
Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Rocket
Executioner
Zap Mega Knight
Lumberjack
Zap Mini P.E.K.K.A Wizard Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Wizard Executioner Lumberjack

Defense Synergies 2 9

Zap
Mini P.E.K.K.A Mega Knight Barbarians Executioner Lumberjack
Barbarians
Zap
Mini P.E.K.K.A
Zap Wizard Executioner
Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Rocket
Executioner
Zap Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Zap Wizard Executioner
Mega Knight
Zap Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard Executioner
Barbarians Mini P.E.K.K.A Lumberjack Zap Executioner Mega Knight
Barbarians Mini P.E.K.K.A Rocket Lumberjack Mega Knight Executioner
Barbarians Mini P.E.K.K.A Lumberjack Mega Knight
Barbarians Mini P.E.K.K.A Rocket Lumberjack Mega Knight
Zap Executioner Lumberjack Mega Knight
Rocket Zap Wizard Executioner
Rocket Zap Barbarians Mega Knight
Barbarians Mini P.E.K.K.A Lumberjack
Barbarians Mini P.E.K.K.A Lumberjack Mega Knight
Barbarians Executioner Zap Wizard Lumberjack Mega Knight
Executioner Zap Wizard
Barbarians Mini P.E.K.K.A Lumberjack Mega Knight Zap Wizard Rocket
Wizard Rocket Executioner Mega Knight Zap Barbarians Mini P.E.K.K.A Lumberjack
Barbarians Mini P.E.K.K.A Lumberjack Mega Knight
Barbarians Rocket Zap Mini P.E.K.K.A Lumberjack Mega Knight
Barbarians Wizard Mega Knight Mini P.E.K.K.A Executioner Lumberjack
Mega Knight Zap Barbarians Wizard Executioner Lumberjack
Zap Wizard Executioner Barbarians Lumberjack Mega Knight
Barbarians Mini P.E.K.K.A Lumberjack
Wizard Mega Knight Barbarians Mini P.E.K.K.A Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Lumberjack Mega Knight Zap
Zap Mini P.E.K.K.A Wizard Rocket Executioner Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Zap Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Lumberjack Mega Knight Zap Barbarians
Barbarians Mini P.E.K.K.A Executioner Lumberjack Mega Knight
Wizard Rocket Executioner Zap
Mini P.E.K.K.A Rocket Barbarians Lumberjack
Mini P.E.K.K.A Mega Knight Barbarians Lumberjack
Zap Rocket Mega Knight Barbarians Mini P.E.K.K.A
Barbarians
Mega Knight Barbarians Mini P.E.K.K.A Lumberjack
Rocket Mega Knight Zap Barbarians
Barbarians Mini P.E.K.K.A Rocket Mega Knight Wizard Executioner Lumberjack
Wizard Barbarians Executioner Mega Knight
Barbarians Zap Mini P.E.K.K.A Rocket Executioner Lumberjack
Executioner Mega Knight Zap Barbarians Mini P.E.K.K.A Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Executioner
Rocket
Barbarians Rocket
Wizard Rocket Executioner Zap Mega Knight
Wizard Executioner Zap Rocket
Wizard Executioner
Zap Wizard Executioner
Zap Wizard
Rocket Mini P.E.K.K.A Lumberjack
Rocket Zap Wizard
Zap Wizard Rocket Executioner
Rocket Executioner
Rocket
Zap
Rocket Zap Wizard Executioner
Wizard Rocket Executioner Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A Wizard Executioner Mega Knight
Rocket Zap Wizard Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket Zap Barbarians
Zap Wizard Executioner Mega Knight
Zap Wizard Executioner
Zap Wizard Mega Knight
Rocket Zap
Zap Wizard Executioner
Zap Rocket Wizard
Mini P.E.K.K.A
Zap Wizard Rocket Mega Knight
Zap Rocket
Mega Knight
Rocket Wizard
Zap Barbarians Rocket
Rocket Zap Wizard Executioner
Mini P.E.K.K.A Wizard Rocket Executioner Lumberjack Mega Knight
Zap Wizard Executioner
Rocket Zap
Executioner Mega Knight
Zap Rocket
Zap Rocket Executioner
Zap Rocket Executioner Mega Knight
Wizard Rocket Mega Knight

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