My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Barbarians Mega Minion Lumberjack
Zap
Royal Giant Sparky
Barbarian Barrel
Barbarians Wizard Lumberjack Sparky
The Log
Barbarians Royal Giant Lumberjack Sparky
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mega Minion Wizard Lumberjack Sparky
Fireball
Barbarians Mega Minion Wizard Lumberjack Sparky
Poison
Barbarians Mega Minion Wizard Sparky
Lightning
Mega Minion Wizard Lumberjack Sparky
Rocket
Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Fireball Lumberjack Barbarians Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Fireball Lumberjack

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Sparky Royal Giant Lumberjack
Barbarians
Royal Giant
Fireball Zap Mega Minion Wizard Lumberjack Sparky
Mega Minion
Zap Royal Giant Fireball Sparky
Fireball
Zap Royal Giant Mega Minion Sparky
Wizard
Royal Giant Lumberjack Sparky
Lumberjack
Zap Royal Giant Wizard Sparky
Sparky
Zap Royal Giant Mega Minion Fireball Wizard Lumberjack

Defense Synergies 2 8

Zap
Mega Minion Fireball Barbarians Lumberjack Sparky
Barbarians
Zap
Royal Giant
Mega Minion
Zap Wizard Lumberjack Sparky
Fireball
Zap Lumberjack
Wizard
Mega Minion Lumberjack
Lumberjack
Zap Mega Minion Fireball Wizard
Sparky
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Wizard Sparky
Barbarians Lumberjack Sparky Zap Mega Minion
Barbarians Lumberjack Sparky Mega Minion
Barbarians Lumberjack Sparky Mega Minion
Barbarians Fireball Lumberjack Sparky
Fireball Zap Mega Minion Lumberjack
Mega Minion Zap Fireball Wizard
Zap Barbarians Fireball Sparky
Barbarians Sparky Lumberjack
Barbarians Lumberjack Sparky
Barbarians Zap Mega Minion Fireball Wizard Lumberjack
Mega Minion Zap Fireball Wizard
Barbarians Lumberjack Sparky Zap Fireball Wizard
Fireball Wizard Sparky Zap Barbarians Mega Minion Lumberjack
Barbarians Sparky Lumberjack
Barbarians Zap Fireball Lumberjack Sparky
Barbarians Wizard Sparky Fireball Lumberjack
Fireball Zap Barbarians Mega Minion Wizard Lumberjack
Zap Wizard Barbarians Mega Minion Fireball Lumberjack
Barbarians Sparky Lumberjack
Wizard Barbarians Fireball Lumberjack Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Fireball Sparky
Fireball Zap Mega Minion Wizard Lumberjack
Barbarians Lumberjack Zap Sparky
Lumberjack Zap Barbarians Fireball Sparky
Barbarians Lumberjack Sparky
Fireball Wizard Zap
Sparky Barbarians Mega Minion Fireball Lumberjack
Barbarians Lumberjack Sparky
Zap Barbarians Mega Minion Fireball Sparky
Barbarians Mega Minion Sparky
Barbarians Mega Minion Lumberjack Sparky
Zap Barbarians Fireball
Barbarians Fireball Wizard Lumberjack Sparky
Wizard Barbarians Fireball Sparky
Barbarians Sparky Zap Mega Minion Fireball Lumberjack
Zap Barbarians Mega Minion Fireball Wizard Sparky
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap
Fireball Sparky
Barbarians Fireball Sparky
Fireball Wizard Zap Sparky
Fireball Wizard Zap Mega Minion
Wizard Sparky
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Lumberjack Sparky
Zap Fireball Wizard Sparky
Fireball Zap Wizard
Fireball Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Zap Mega Minion Fireball Wizard Sparky
Zap Fireball Wizard
Fireball Sparky
Fireball Wizard
Sparky
Zap Barbarians Fireball
Zap Fireball Wizard Sparky
Mega Minion
Fireball Zap Wizard Sparky
Fireball Zap Wizard Sparky
Fireball Zap Sparky
Zap Fireball Wizard Sparky
Zap Mega Minion Fireball Wizard
Mega Minion Fireball Sparky
Zap Fireball Wizard Sparky
Zap Fireball Sparky
Sparky
Fireball Wizard Sparky
Zap Barbarians Fireball
Fireball Zap Mega Minion Wizard
Fireball
Fireball Mega Minion Wizard Lumberjack Sparky
Zap Fireball Wizard
Zap Fireball Sparky
Mega Minion Sparky
Zap Fireball Sparky
Zap Fireball
Zap Fireball Sparky
Sparky
Fireball Wizard Sparky

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