My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Hog Rider Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Barbarians Musketeer Hog Rider
Zap
Royal Giant
Barbarian Barrel
Barbarians Musketeer
The Log
Barbarians Royal Giant Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Hog Rider Battle Healer
Fireball
Barbarians Musketeer Hog Rider Battle Healer
Poison
Barbarians Musketeer Battle Healer
Lightning
Mini P.E.K.K.A Musketeer Battle Healer Goblinstein
Rocket
Barbarians Musketeer Hog Rider Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mini P.E.K.K.A Musketeer Hog Rider Battle Healer Barbarians Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Mini P.E.K.K.A Musketeer Hog Rider

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Royal Giant Mini P.E.K.K.A Musketeer Battle Healer
Barbarians
Hog Rider Battle Healer
Royal Giant
Zap Musketeer Hog Rider Battle Healer
Mini P.E.K.K.A
Zap Musketeer Hog Rider Battle Healer
Musketeer
Hog Rider Zap Royal Giant Mini P.E.K.K.A Battle Healer
Hog Rider
Zap Musketeer Barbarians Royal Giant Mini P.E.K.K.A Battle Healer
Battle Healer
Zap Barbarians Royal Giant Mini P.E.K.K.A Musketeer Hog Rider
Goblinstein

Defense Synergies 2 5

Zap
Mini P.E.K.K.A Barbarians Musketeer Battle Healer
Barbarians
Zap
Royal Giant
Mini P.E.K.K.A
Zap Musketeer Battle Healer
Musketeer
Battle Healer Zap Mini P.E.K.K.A
Hog Rider
Battle Healer
Musketeer Zap Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Barbarians Mini P.E.K.K.A Zap Musketeer Battle Healer
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A Battle Healer
Zap Musketeer
Musketeer Zap
Zap Barbarians Musketeer Battle Healer
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A Musketeer Battle Healer
Barbarians Zap Musketeer
Musketeer Zap
Barbarians Mini P.E.K.K.A Zap Musketeer Battle Healer
Zap Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Musketeer
Zap Barbarians Musketeer Battle Healer
Zap Barbarians Musketeer Battle Healer
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A Musketeer Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Battle Healer
Zap Mini P.E.K.K.A Musketeer Battle Healer
Barbarians Zap Mini P.E.K.K.A Musketeer Battle Healer
Mini P.E.K.K.A Zap Barbarians Musketeer Battle Healer
Barbarians Mini P.E.K.K.A Musketeer Battle Healer
Zap Musketeer
Mini P.E.K.K.A Barbarians Musketeer Battle Healer
Mini P.E.K.K.A Barbarians Battle Healer
Zap Barbarians Mini P.E.K.K.A
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Zap Barbarians
Barbarians Mini P.E.K.K.A
Barbarians Musketeer
Barbarians Zap Mini P.E.K.K.A Musketeer Battle Healer
Zap Barbarians Mini P.E.K.K.A Musketeer Battle Healer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Barbarians Musketeer
Zap
Zap Musketeer
Musketeer
Zap
Zap
Mini P.E.K.K.A Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer
Zap
Musketeer
Musketeer
Zap Barbarians Musketeer
Zap
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Mini P.E.K.K.A
Zap Musketeer
Zap
Zap Barbarians Musketeer
Zap Musketeer
Mini P.E.K.K.A Musketeer
Zap Musketeer
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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