My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Prince
Giant Snowball
Barbarians Battle Ram
Zap
Battle Ram Dark Prince Prince
Barbarian Barrel
Barbarians Battle Ram Dark Prince Electro Wizard
The Log
Barbarians Battle Ram Dark Prince Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Battle Ram Dark Prince Prince Electro Wizard
Fireball
Barbarians Battle Ram Electro Wizard
Poison
Barbarians Electro Wizard
Lightning
Battle Ram Dark Prince Prince Electro Wizard
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Poison Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Battle Ram Dark Prince Poison Electro Wizard Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Battle Ram Dark Prince

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Mirror Prince Electro Wizard Dark Prince Poison
Barbarians
Battle Ram
Zap Poison Mirror Electro Wizard
Mirror
Zap Battle Ram Poison
Dark Prince
Prince Zap Poison Electro Wizard
Poison
Battle Ram Zap Mirror Dark Prince Prince
Prince
Zap Dark Prince Poison Electro Wizard
Electro Wizard
Zap Battle Ram Dark Prince Prince

Defense Synergies 2 11

Zap
Mirror Electro Wizard Barbarians Dark Prince Poison Prince
Barbarians
Zap
Battle Ram
Mirror
Zap Poison Electro Wizard
Dark Prince
Zap Poison Prince Electro Wizard
Poison
Zap Mirror Dark Prince Electro Wizard
Prince
Zap Dark Prince Electro Wizard
Electro Wizard
Zap Mirror Dark Prince Poison Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Barbarians Zap Dark Prince Prince Electro Wizard
Barbarians Prince Dark Prince Electro Wizard
Barbarians Prince Dark Prince Electro Wizard
Barbarians Dark Prince Poison Prince
Zap Dark Prince Electro Wizard
Electro Wizard Zap Poison
Zap Barbarians Poison Electro Wizard
Barbarians Prince
Barbarians Dark Prince Prince Electro Wizard
Barbarians Poison Electro Wizard Zap Dark Prince
Zap Poison Electro Wizard
Barbarians Prince Zap Dark Prince Electro Wizard
Zap Barbarians Dark Prince Poison Prince Electro Wizard
Barbarians Prince Electro Wizard
Barbarians Zap Prince Electro Wizard
Barbarians Dark Prince Poison Prince Electro Wizard
Zap Barbarians Dark Prince Prince Electro Wizard
Zap Poison Barbarians Dark Prince Electro Wizard
Barbarians Prince Electro Wizard
Dark Prince Barbarians Poison Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Dark Prince Prince Electro Wizard
Poison Electro Wizard Zap Prince
Barbarians Zap Dark Prince Prince Electro Wizard
Dark Prince Prince Zap Barbarians Electro Wizard
Barbarians Dark Prince Prince
Poison Zap Electro Wizard
Dark Prince Prince Barbarians Electro Wizard
Barbarians Dark Prince Prince
Zap Electro Wizard Barbarians Dark Prince Poison Prince
Barbarians
Barbarians Dark Prince Prince
Zap Barbarians Dark Prince Poison Prince Electro Wizard
Barbarians Dark Prince Prince
Barbarians
Barbarians Electro Wizard Zap Dark Prince Poison Prince
Poison Zap Barbarians Dark Prince Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison
Barbarians Dark Prince Poison Prince
Poison Zap Dark Prince
Poison Zap
Poison
Poison Zap
Poison Zap
Poison Prince Electro Wizard
Poison Zap Dark Prince Prince Electro Wizard
Poison Zap
Poison
Poison
Zap Poison Prince
Zap Poison
Poison
Poison
Zap Dark Prince Poison Prince Electro Wizard
Zap Poison
Poison Prince
Poison
Prince
Zap Barbarians Poison
Zap Poison Dark Prince
Poison Zap Electro Wizard
Zap Poison Prince
Poison Zap
Poison Zap Electro Wizard
Zap Electro Wizard Poison
Poison Zap
Zap Poison Electro Wizard
Prince
Poison
Zap Electro Wizard Barbarians Dark Prince Prince
Poison Zap Electro Wizard
Poison Dark Prince Prince Electro Wizard
Zap Poison
Zap Poison
Dark Prince Prince
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Dark Prince Prince Electro Wizard
Prince

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