My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Healer Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Barbarians Electro Dragon Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Barbarians Lumberjack Night Witch
The Log
Barbarians Lumberjack
Earthquake
Barbarians
Arrows
Night Witch
Royal Delivery
Barbarians Battle Healer Electro Dragon Lumberjack Night Witch
Fireball
Barbarians Battle Healer Electro Dragon Lumberjack Night Witch
Poison
Barbarians Battle Healer Electro Dragon Night Witch
Lightning
Battle Healer Electro Dragon Lumberjack Night Witch
Rocket
Barbarians Battle Healer Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Tornado Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Battle Healer Lumberjack Night Witch Barbarians Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Battle Healer Lumberjack

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Battle Healer Electro Dragon Golem Lumberjack Night Witch
Barbarians
Battle Healer
Battle Healer
Electro Dragon Zap Barbarians Tornado Golem Lumberjack Night Witch
Tornado
Zap Battle Healer Electro Dragon Golem Night Witch
Electro Dragon
Battle Healer Golem Zap Tornado
Golem
Electro Dragon Night Witch Zap Battle Healer Tornado Lumberjack
Lumberjack
Zap Battle Healer Golem Night Witch
Night Witch
Golem Zap Battle Healer Tornado Lumberjack

Defense Synergies 1 11

Zap
Barbarians Battle Healer Tornado Electro Dragon Lumberjack Night Witch
Barbarians
Zap
Battle Healer
Electro Dragon Zap Tornado Lumberjack Night Witch
Tornado
Zap Battle Healer Electro Dragon
Electro Dragon
Battle Healer Zap Tornado Lumberjack
Golem
Lumberjack
Zap Battle Healer Electro Dragon
Night Witch
Zap Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
Barbarians Lumberjack Zap Battle Healer Electro Dragon Night Witch
Barbarians Tornado Lumberjack Electro Dragon Night Witch
Barbarians Lumberjack Night Witch Electro Dragon
Barbarians Battle Healer Tornado Lumberjack
Tornado Zap Electro Dragon Lumberjack Night Witch
Tornado Zap Electro Dragon Night Witch
Zap Barbarians Battle Healer Electro Dragon
Barbarians Tornado Lumberjack Night Witch
Tornado Barbarians Battle Healer Lumberjack Night Witch
Barbarians Zap Tornado Electro Dragon Lumberjack Night Witch
Zap Tornado Electro Dragon Night Witch
Barbarians Lumberjack Night Witch Zap Battle Healer Electro Dragon
Zap Barbarians Tornado Electro Dragon Lumberjack Night Witch
Barbarians Lumberjack
Barbarians Tornado Zap Lumberjack
Barbarians Tornado Electro Dragon Lumberjack Night Witch
Zap Barbarians Battle Healer Tornado Electro Dragon Lumberjack Night Witch
Zap Tornado Barbarians Battle Healer Electro Dragon Lumberjack
Barbarians Tornado Lumberjack
Barbarians Battle Healer Electro Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Battle Healer
Zap Battle Healer Electro Dragon Lumberjack
Barbarians Lumberjack Zap Battle Healer Electro Dragon
Lumberjack Zap Barbarians Battle Healer Tornado Night Witch
Barbarians Battle Healer Lumberjack Night Witch
Zap Tornado Electro Dragon
Barbarians Battle Healer Lumberjack Night Witch
Barbarians Battle Healer Lumberjack
Zap Electro Dragon Barbarians Tornado
Barbarians
Barbarians Electro Dragon Lumberjack
Zap Barbarians Tornado
Barbarians Lumberjack Night Witch
Barbarians Electro Dragon
Barbarians Electro Dragon Zap Battle Healer Tornado Lumberjack Night Witch
Zap Barbarians Battle Healer Electro Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon
Barbarians
Zap
Zap Tornado Electro Dragon
Tornado
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Tornado Electro Dragon Lumberjack Night Witch
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Tornado
Night Witch
Zap Electro Dragon
Zap Tornado Electro Dragon
Night Witch
Tornado
Tornado
Zap Barbarians Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado
Zap Tornado Electro Dragon Night Witch
Zap Electro Dragon
Night Witch
Zap Electro Dragon Night Witch
Zap Electro Dragon
Zap Barbarians Electro Dragon Night Witch
Zap Tornado Electro Dragon
Electro Dragon Lumberjack
Zap Electro Dragon
Zap Tornado
Electro Dragon
Zap Electro Dragon Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado
Electro Dragon

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