My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Battle Ram Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Musketeer Battle Ram Baby Dragon Witch
Zap
Battle Ram Witch
Barbarian Barrel
Barbarians Musketeer Valkyrie Battle Ram Witch
The Log
Barbarians Musketeer Battle Ram Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Musketeer Valkyrie Battle Ram Baby Dragon Witch
Fireball
Barbarians Musketeer Battle Ram Baby Dragon Witch
Poison
Barbarians Musketeer Witch
Lightning
Musketeer Valkyrie Battle Ram Baby Dragon Witch
Rocket
Barbarians Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Musketeer Valkyrie Battle Ram Baby Dragon Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Barbarian Barrel Musketeer Valkyrie

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Musketeer Valkyrie Barbarian Barrel Baby Dragon Witch
Barbarians
Musketeer
Valkyrie Zap Battle Ram Barbarian Barrel Baby Dragon
Valkyrie
Musketeer Zap Battle Ram Baby Dragon Witch
Battle Ram
Zap Musketeer Valkyrie Barbarian Barrel Baby Dragon Witch
Barbarian Barrel
Zap Musketeer Battle Ram Baby Dragon
Baby Dragon
Zap Musketeer Valkyrie Battle Ram Barbarian Barrel Witch
Witch
Zap Valkyrie Battle Ram Baby Dragon

Defense Synergies 1 13

Zap
Barbarians Musketeer Valkyrie Barbarian Barrel Baby Dragon Witch
Barbarians
Zap
Musketeer
Valkyrie Zap Barbarian Barrel Baby Dragon
Valkyrie
Musketeer Zap Baby Dragon Witch
Battle Ram
Barbarian Barrel
Zap Musketeer Baby Dragon Witch
Baby Dragon
Zap Musketeer Valkyrie Barbarian Barrel Witch
Witch
Zap Valkyrie Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Barbarian Barrel Baby Dragon
Barbarians Zap Musketeer Valkyrie Witch
Barbarians Witch Musketeer Valkyrie
Barbarians Witch Musketeer Valkyrie
Barbarians Valkyrie Barbarian Barrel
Barbarian Barrel Zap Musketeer Valkyrie Baby Dragon
Musketeer Zap Baby Dragon Witch
Zap Barbarians Musketeer Valkyrie Barbarian Barrel Baby Dragon
Barbarians Witch Musketeer
Barbarians Musketeer Valkyrie Barbarian Barrel
Barbarians Valkyrie Witch Zap Musketeer Barbarian Barrel Baby Dragon
Musketeer Zap Baby Dragon Witch
Barbarians Zap Musketeer Valkyrie Witch
Valkyrie Zap Barbarians Barbarian Barrel Baby Dragon Witch
Barbarians
Barbarians Zap
Barbarians Musketeer Valkyrie Witch
Valkyrie Zap Barbarians Musketeer Barbarian Barrel Baby Dragon Witch
Zap Valkyrie Barbarian Barrel Baby Dragon Witch Barbarians Musketeer
Barbarians Musketeer
Valkyrie Barbarians Musketeer Barbarian Barrel Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Barbarian Barrel Witch
Zap Musketeer Valkyrie Barbarian Barrel Baby Dragon
Barbarians Zap Musketeer Valkyrie Witch
Valkyrie Zap Barbarians Musketeer Barbarian Barrel
Barbarians Musketeer Valkyrie Witch
Zap Musketeer Baby Dragon Witch
Barbarians Musketeer Valkyrie Witch
Barbarians Valkyrie
Zap Barbarians Valkyrie Barbarian Barrel Baby Dragon Witch
Witch Barbarians Musketeer
Barbarians Musketeer Valkyrie Witch
Zap Barbarians Valkyrie
Barbarians Valkyrie Witch
Barbarians Musketeer Valkyrie Baby Dragon Witch
Barbarians Witch Zap Musketeer Valkyrie Barbarian Barrel Baby Dragon
Valkyrie Zap Barbarians Musketeer Barbarian Barrel Baby Dragon Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Barbarian Barrel Baby Dragon
Zap Musketeer Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarians Musketeer Valkyrie Barbarian Barrel
Zap Valkyrie Barbarian Barrel Baby Dragon
Zap Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Zap Barbarian Barrel Baby Dragon
Zap
Musketeer
Zap Musketeer Valkyrie Barbarian Barrel
Zap Musketeer Baby Dragon
Musketeer Barbarian Barrel Baby Dragon
Musketeer Barbarian Barrel Baby Dragon
Zap Musketeer Barbarian Barrel Baby Dragon
Zap Musketeer Barbarian Barrel Baby Dragon Witch
Musketeer Barbarian Barrel Baby Dragon
Barbarian Barrel
Zap Musketeer Barbarian Barrel Baby Dragon
Zap Valkyrie Barbarian Barrel Baby Dragon Witch
Musketeer Baby Dragon
Musketeer
Zap Barbarians Musketeer Barbarian Barrel Baby Dragon
Zap Valkyrie Barbarian Barrel Baby Dragon Witch
Witch
Zap Musketeer Barbarian Barrel Baby Dragon Witch
Zap Musketeer Baby Dragon Witch
Zap Musketeer Barbarian Barrel Baby Dragon
Zap Musketeer Baby Dragon Witch
Zap Musketeer Witch
Zap Musketeer
Zap
Zap Barbarians Musketeer Barbarian Barrel Witch
Zap Musketeer Baby Dragon Witch
Barbarian Barrel
Musketeer Valkyrie Baby Dragon
Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Musketeer Baby Dragon Witch
Zap Musketeer Witch
Zap Musketeer Barbarian Barrel Baby Dragon Witch

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