My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Barbarians Battle Ram Witch
Zap
Battle Ram Dark Prince Witch
Barbarian Barrel
Barbarians Valkyrie Battle Ram Dark Prince Witch
The Log
Barbarians Battle Ram Dark Prince Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Battle Ram Dark Prince Witch P.E.K.K.A
Fireball
Barbarians Battle Ram Witch
Poison
Barbarians Witch
Lightning
Valkyrie Battle Ram Dark Prince Witch
Rocket
Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rocket Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Valkyrie Battle Ram Dark Prince Barbarians Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Valkyrie Battle Ram Dark Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Valkyrie Dark Prince Witch
Barbarians
Valkyrie
Zap Battle Ram Dark Prince Witch P.E.K.K.A
Battle Ram
Zap Valkyrie Witch P.E.K.K.A
Rocket
Dark Prince
Zap Valkyrie Witch
Witch
Zap Valkyrie Battle Ram Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Valkyrie Battle Ram Witch

Defense Synergies 0 8

Zap
Barbarians Valkyrie Dark Prince Witch P.E.K.K.A
Barbarians
Zap
Valkyrie
Zap Witch P.E.K.K.A
Battle Ram
Rocket
Dark Prince
Zap Witch
Witch
Zap Valkyrie Dark Prince
P.E.K.K.A
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Valkyrie
Barbarians P.E.K.K.A Zap Valkyrie Dark Prince Witch
Barbarians Rocket Witch P.E.K.K.A Valkyrie Dark Prince
Barbarians Witch P.E.K.K.A Valkyrie Dark Prince
Barbarians Valkyrie Rocket Dark Prince P.E.K.K.A
Zap Valkyrie Dark Prince
Rocket Zap Witch
Rocket Zap Barbarians Valkyrie P.E.K.K.A
Barbarians Witch P.E.K.K.A
Barbarians Valkyrie Dark Prince
Barbarians Valkyrie Witch Zap Dark Prince
Zap Witch
Barbarians P.E.K.K.A Zap Valkyrie Rocket Dark Prince Witch
Valkyrie Rocket Zap Barbarians Dark Prince Witch P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Rocket Zap P.E.K.K.A
Barbarians Valkyrie Dark Prince Witch P.E.K.K.A
Zap Barbarians Valkyrie Dark Prince Witch
Zap Valkyrie Witch Barbarians Dark Prince
Barbarians P.E.K.K.A
Valkyrie Dark Prince Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Dark Prince Witch P.E.K.K.A
Zap Valkyrie Rocket
Barbarians P.E.K.K.A Zap Valkyrie Rocket Dark Prince Witch
Valkyrie Rocket Dark Prince P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Valkyrie Dark Prince Witch
Rocket Zap Witch
Rocket Dark Prince P.E.K.K.A Barbarians Valkyrie Witch
P.E.K.K.A Barbarians Valkyrie Dark Prince
Zap Rocket P.E.K.K.A Barbarians Valkyrie Dark Prince Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Valkyrie Dark Prince Witch
Rocket P.E.K.K.A Zap Barbarians Valkyrie Dark Prince
Barbarians Rocket Dark Prince P.E.K.K.A Valkyrie Witch
Barbarians Valkyrie Witch
Barbarians Witch Zap Valkyrie Rocket Dark Prince P.E.K.K.A
Valkyrie Zap Barbarians Dark Prince Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Zap
Rocket
Barbarians Valkyrie Rocket Dark Prince
Rocket Zap Valkyrie Dark Prince
Zap Rocket Witch
Witch
Zap
Zap
Rocket
Rocket Zap Valkyrie Dark Prince
Zap Rocket
Rocket
Rocket
Zap
Rocket Zap Witch
Rocket
Rocket
Rocket
Rocket Zap Dark Prince
Rocket Zap Valkyrie Witch
Rocket
Rocket
Rocket
Rocket Zap Barbarians
Zap Valkyrie Dark Prince Witch
Witch
Zap Witch
Zap Witch
Rocket Zap
Zap Witch
Zap Rocket Witch
Zap Rocket
Zap Rocket
P.E.K.K.A
Rocket
Zap Barbarians Rocket Dark Prince Witch
Rocket Zap Witch
Valkyrie Rocket Dark Prince
Zap
Rocket Zap
Dark Prince P.E.K.K.A
Zap Rocket Witch
Zap Rocket Witch
Zap Rocket Dark Prince Witch

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