My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Elite Barbarians Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Barbarians Little Prince
Zap
Goblin Gang Little Prince
Barbarian Barrel
Goblin Gang Barbarians Elite Barbarians Bomb Tower Royal Ghost Magic Archer Little Prince
The Log
Goblin Gang Barbarians Elite Barbarians Little Prince
Earthquake
Goblin Gang Barbarians Bomb Tower
Arrows
Goblin Gang Little Prince
Royal Delivery
Goblin Gang Barbarians Elite Barbarians Royal Ghost Magic Archer Little Prince
Fireball
Goblin Gang Barbarians Elite Barbarians Bomb Tower Magic Archer Little Prince
Poison
Goblin Gang Barbarians Bomb Tower Magic Archer Little Prince
Lightning
Elite Barbarians Bomb Tower Magic Archer Little Prince
Rocket
Barbarians Elite Barbarians Bomb Tower Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Royal Ghost Little Prince Bomb Tower Magic Archer Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Royal Ghost Little Prince

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Royal Ghost Magic Archer Little Prince
Goblin Gang
Royal Ghost
Barbarians
Elite Barbarians
Zap Royal Ghost
Bomb Tower
Royal Ghost
Zap Goblin Gang Elite Barbarians Magic Archer Little Prince
Magic Archer
Zap Royal Ghost
Little Prince
Zap Royal Ghost

Defense Synergies 1 11

Zap
Bomb Tower Goblin Gang Barbarians Elite Barbarians Royal Ghost Magic Archer Little Prince
Goblin Gang
Zap Barbarians Bomb Tower Magic Archer
Barbarians
Zap Goblin Gang
Elite Barbarians
Zap
Bomb Tower
Zap Goblin Gang Magic Archer
Royal Ghost
Zap Little Prince
Magic Archer
Zap Goblin Gang Bomb Tower
Little Prince
Zap Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Barbarians Elite Barbarians Bomb Tower Zap Goblin Gang
Goblin Gang Barbarians Bomb Tower Elite Barbarians
Barbarians Elite Barbarians Bomb Tower Goblin Gang
Barbarians Elite Barbarians Bomb Tower
Goblin Gang Zap Bomb Tower Royal Ghost Magic Archer
Zap Goblin Gang Bomb Tower Magic Archer Little Prince
Zap Barbarians Bomb Tower Magic Archer
Barbarians Goblin Gang Elite Barbarians Bomb Tower
Goblin Gang Elite Barbarians Barbarians Royal Ghost Little Prince
Goblin Gang Barbarians Zap Bomb Tower Royal Ghost Magic Archer
Zap Goblin Gang Magic Archer
Barbarians Bomb Tower Zap Goblin Gang Elite Barbarians
Bomb Tower Zap Goblin Gang Barbarians Royal Ghost Magic Archer
Barbarians Elite Barbarians Goblin Gang Bomb Tower
Barbarians Bomb Tower Zap Goblin Gang Elite Barbarians
Barbarians Bomb Tower Goblin Gang Elite Barbarians
Bomb Tower Zap Goblin Gang Barbarians Elite Barbarians Royal Ghost Magic Archer Little Prince
Zap Bomb Tower Barbarians Royal Ghost Magic Archer Little Prince
Barbarians Elite Barbarians Bomb Tower
Goblin Gang Royal Ghost Barbarians Elite Barbarians Bomb Tower Little Prince
Elite Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Elite Barbarians Royal Ghost
Zap Goblin Gang Elite Barbarians Bomb Tower Royal Ghost Magic Archer
Goblin Gang Barbarians Zap Elite Barbarians Bomb Tower
Goblin Gang Zap Barbarians Elite Barbarians
Barbarians Goblin Gang Elite Barbarians
Zap Goblin Gang Bomb Tower Magic Archer
Goblin Gang Barbarians Elite Barbarians Bomb Tower
Barbarians Elite Barbarians Bomb Tower
Zap Barbarians Elite Barbarians Bomb Tower Magic Archer
Goblin Gang Barbarians
Barbarians Elite Barbarians Bomb Tower
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Goblin Gang Bomb Tower
Barbarians Bomb Tower Magic Archer
Goblin Gang Barbarians Elite Barbarians Zap Bomb Tower Magic Archer Little Prince
Zap Barbarians Elite Barbarians Bomb Tower Royal Ghost Magic Archer
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost
Zap Royal Ghost Magic Archer
Magic Archer
Barbarians
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Goblin Gang Elite Barbarians
Zap Magic Archer
Zap Magic Archer
Elite Barbarians Magic Archer
Magic Archer
Zap Elite Barbarians Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer Little Prince
Magic Archer
Zap Barbarians
Zap Magic Archer Little Prince
Zap Royal Ghost Magic Archer
Zap Magic Archer
Zap Magic Archer
Elite Barbarians Zap Magic Archer Little Prince
Zap
Elite Barbarians
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Goblin Gang Barbarians Magic Archer
Zap Magic Archer
Goblin Gang Magic Archer
Zap Magic Archer
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Magic Archer
Zap Magic Archer
Zap Royal Ghost Magic Archer Little Prince

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