My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Barbarians Witch
Zap
Witch
Barbarian Barrel
Barbarians Elite Barbarians Wizard Witch Ice Wizard
The Log
Barbarians Elite Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Elite Barbarians Wizard Witch Ice Wizard
Fireball
Barbarians Elite Barbarians Wizard Witch Ice Wizard
Poison
Barbarians Wizard Witch Ice Wizard
Lightning
Elite Barbarians Wizard Witch Ice Wizard
Rocket
Barbarians Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Barbarians Giant Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Ice Wizard Barbarians

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Witch The Log Ice Wizard
Barbarians
Elite Barbarians
Zap Wizard The Log
Giant
Zap Wizard Witch The Log Ice Wizard
Wizard
Elite Barbarians Giant
Witch
Zap Giant
The Log
Zap Elite Barbarians Giant
Ice Wizard
Zap Giant

Defense Synergies 0 12

Zap
Barbarians Elite Barbarians Witch The Log Ice Wizard
Barbarians
Zap
Elite Barbarians
Zap Wizard The Log
Giant
Wizard
Elite Barbarians The Log Ice Wizard
Witch
Zap The Log Ice Wizard
The Log
Zap Elite Barbarians Wizard Witch Ice Wizard
Ice Wizard
Zap Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Barbarians Elite Barbarians Zap Witch The Log Ice Wizard
Barbarians Witch Elite Barbarians Ice Wizard
Barbarians Elite Barbarians Witch Ice Wizard
Barbarians Elite Barbarians The Log
The Log Zap Ice Wizard
Zap Wizard Witch Ice Wizard
Zap Barbarians The Log
Barbarians Witch Elite Barbarians Ice Wizard
Elite Barbarians Barbarians Ice Wizard
Barbarians Witch Ice Wizard Zap Wizard The Log
Zap Wizard Witch Ice Wizard
Barbarians Zap Elite Barbarians Wizard Witch The Log Ice Wizard
Wizard Zap Barbarians Witch The Log
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians The Log
Barbarians Wizard Elite Barbarians Witch
Zap Barbarians Elite Barbarians Wizard Witch The Log Ice Wizard
Zap Wizard Witch The Log Barbarians Ice Wizard
Barbarians Elite Barbarians
Wizard Barbarians Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Witch
Zap Elite Barbarians Wizard The Log
Barbarians Zap Elite Barbarians Witch The Log
Zap Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Witch
Wizard Zap Witch Ice Wizard
Barbarians Elite Barbarians Witch Ice Wizard
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Witch The Log
Witch Barbarians
Barbarians Elite Barbarians Witch
Zap Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Wizard Witch
Wizard Barbarians Witch
Barbarians Elite Barbarians Witch Zap The Log
Zap Barbarians Elite Barbarians Wizard Witch The Log Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard
The Log
Barbarians The Log
Wizard Zap The Log
Wizard Zap Witch Ice Wizard
Wizard Witch The Log
The Log Zap Wizard Ice Wizard
The Log Zap Wizard
Elite Barbarians
Zap Wizard The Log
Zap Wizard
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard Witch The Log
Wizard The Log
Zap Wizard The Log
Zap Wizard Witch The Log
The Log
Wizard
The Log
Zap Barbarians The Log
Zap The Log Wizard Witch Ice Wizard
Witch
The Log Zap Wizard Witch Ice Wizard
Zap Wizard Witch The Log
Zap The Log
Elite Barbarians Zap Wizard Witch Ice Wizard
Zap Wizard Witch
Elite Barbarians
Zap Wizard The Log
Zap
Wizard The Log
Zap Barbarians Witch
Zap Wizard Witch Ice Wizard
The Log
Wizard
The Log Zap Wizard
Zap
Elite Barbarians
Zap Elite Barbarians Witch The Log
Zap Witch
Zap Witch The Log
Wizard

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