My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Balloon
Giant Snowball
Bats Barbarians Witch Balloon Lumberjack
Zap
Bats Witch Balloon
Barbarian Barrel
Barbarians Elite Barbarians Witch Lumberjack
The Log
Barbarians Elite Barbarians Witch Lumberjack
Earthquake
Barbarians Witch
Arrows
Bats Witch
Royal Delivery
Bats Barbarians Elite Barbarians Witch Balloon Lumberjack
Fireball
Barbarians Elite Barbarians Witch Balloon Lumberjack
Poison
Bats Barbarians Witch Balloon
Lightning
Elite Barbarians Witch Balloon Lumberjack
Rocket
Barbarians Elite Barbarians Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Lumberjack Barbarians Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Barbarian Barrel Lumberjack

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Elite Barbarians Barbarian Barrel Lumberjack
Zap
Elite Barbarians Balloon Bats Barbarian Barrel Witch Lumberjack
Barbarians
Balloon
Elite Barbarians
Zap Bats Barbarian Barrel Lumberjack
Barbarian Barrel
Balloon Bats Zap Elite Barbarians Lumberjack
Witch
Zap Lumberjack
Balloon
Bats Zap Barbarian Barrel Lumberjack Barbarians
Lumberjack
Balloon Bats Zap Elite Barbarians Barbarian Barrel Witch

Defense Synergies 0 11

Bats
Zap Barbarian Barrel Lumberjack
Zap
Bats Barbarians Elite Barbarians Barbarian Barrel Witch Lumberjack
Barbarians
Zap
Elite Barbarians
Zap
Barbarian Barrel
Bats Zap Witch Lumberjack
Witch
Zap Barbarian Barrel Lumberjack
Balloon
Lumberjack
Bats Zap Barbarian Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel
Barbarians Elite Barbarians Lumberjack Bats Zap Witch
Barbarians Witch Lumberjack Bats Elite Barbarians
Barbarians Elite Barbarians Witch Lumberjack Bats
Barbarians Elite Barbarians Barbarian Barrel Lumberjack
Barbarian Barrel Bats Zap Lumberjack
Bats Zap Witch
Zap Barbarians Barbarian Barrel
Barbarians Witch Elite Barbarians Lumberjack
Elite Barbarians Barbarians Barbarian Barrel Lumberjack
Bats Barbarians Witch Zap Barbarian Barrel Lumberjack
Bats Zap Witch
Barbarians Lumberjack Bats Zap Elite Barbarians Witch
Bats Zap Barbarians Barbarian Barrel Witch Lumberjack
Barbarians Elite Barbarians Lumberjack
Barbarians Zap Elite Barbarians Lumberjack
Barbarians Bats Elite Barbarians Witch Lumberjack
Bats Zap Barbarians Elite Barbarians Barbarian Barrel Witch Lumberjack
Zap Barbarian Barrel Witch Bats Barbarians Lumberjack
Barbarians Elite Barbarians Lumberjack
Bats Barbarians Elite Barbarians Barbarian Barrel Witch Lumberjack
Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zap Elite Barbarians Barbarian Barrel Witch
Zap Elite Barbarians Barbarian Barrel Lumberjack
Barbarians Lumberjack Bats Zap Elite Barbarians Witch
Lumberjack Bats Zap Barbarians Elite Barbarians Barbarian Barrel
Barbarians Elite Barbarians Witch Lumberjack
Bats Zap Witch
Bats Barbarians Elite Barbarians Witch Lumberjack
Barbarians Elite Barbarians Lumberjack
Zap Bats Barbarians Elite Barbarians Barbarian Barrel Witch
Witch Barbarians
Bats Barbarians Elite Barbarians Witch Lumberjack
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Witch Lumberjack
Barbarians Witch
Barbarians Elite Barbarians Witch Bats Zap Barbarian Barrel Lumberjack
Bats Zap Barbarians Elite Barbarians Barbarian Barrel Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarians Barbarian Barrel
Zap Barbarian Barrel
Bats Zap Witch
Witch
Zap Barbarian Barrel
Zap
Bats Elite Barbarians Lumberjack
Zap Barbarian Barrel
Zap
Elite Barbarians Barbarian Barrel
Barbarian Barrel
Zap Elite Barbarians Barbarian Barrel
Zap Barbarian Barrel Witch
Barbarian Barrel
Barbarian Barrel
Bats
Zap Barbarian Barrel
Zap Barbarian Barrel Witch
Zap Barbarians Barbarian Barrel
Zap Barbarian Barrel Witch
Witch
Zap Barbarian Barrel Witch
Zap Witch
Zap Barbarian Barrel
Elite Barbarians Bats Zap Witch
Zap Bats Witch
Elite Barbarians
Zap
Zap
Zap Bats Barbarians Barbarian Barrel Witch
Zap Witch
Barbarian Barrel
Lumberjack
Zap
Zap
Elite Barbarians
Zap Bats Elite Barbarians Witch
Bats Zap Witch
Zap Barbarian Barrel Witch

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