My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Baby Dragon Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Flying Machine Goblin Barrel Baby Dragon Witch
Zap
Firecracker Flying Machine Goblin Barrel Witch
Barbarian Barrel
Firecracker Goblin Barrel Witch
The Log
Firecracker Goblin Barrel Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Flying Machine Goblin Barrel Witch
Royal Delivery
Firecracker Flying Machine Goblin Barrel Baby Dragon Witch
Fireball
Firecracker Flying Machine Goblin Barrel Baby Dragon Witch
Poison
Firecracker Flying Machine Witch
Lightning
Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Goblin Barrel Flying Machine Baby Dragon Poison Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Goblin Barrel Flying Machine

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Flying Machine Baby Dragon Poison Witch Golem
Firecracker
Zap Flying Machine Goblin Barrel Baby Dragon Golem
Flying Machine
Zap Firecracker Baby Dragon Golem
Goblin Barrel
Firecracker Baby Dragon Golem
Baby Dragon
Golem Zap Firecracker Flying Machine Goblin Barrel Poison Witch
Poison
Golem Zap Baby Dragon
Witch
Zap Baby Dragon Golem
Golem
Baby Dragon Poison Zap Firecracker Flying Machine Goblin Barrel Witch

Defense Synergies 0 9

Zap
Firecracker Flying Machine Baby Dragon Poison Witch
Firecracker
Zap Flying Machine Baby Dragon
Flying Machine
Zap Firecracker Baby Dragon
Goblin Barrel
Baby Dragon
Zap Firecracker Flying Machine Witch
Poison
Zap
Witch
Zap Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Flying Machine Baby Dragon
Zap Firecracker Flying Machine Witch
Witch
Witch Firecracker
Firecracker Poison
Zap Firecracker Flying Machine Baby Dragon
Zap Firecracker Flying Machine Baby Dragon Poison Witch
Zap Flying Machine Baby Dragon Poison
Witch
Firecracker
Poison Witch Zap Firecracker Flying Machine Baby Dragon
Zap Firecracker Flying Machine Baby Dragon Poison Witch
Zap Flying Machine Witch
Zap Firecracker Baby Dragon Poison Witch
Zap
Firecracker Poison Witch
Zap Firecracker Flying Machine Baby Dragon Witch
Zap Baby Dragon Poison Witch Firecracker Flying Machine
Firecracker Flying Machine Baby Dragon Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Poison Zap Firecracker Flying Machine Baby Dragon
Zap Witch
Zap
Witch
Firecracker Poison Zap Flying Machine Baby Dragon Witch
Flying Machine Witch
Zap Firecracker Flying Machine Baby Dragon Poison Witch
Witch
Flying Machine Witch
Zap Poison
Witch
Firecracker Flying Machine Baby Dragon Witch
Witch Zap Firecracker Flying Machine Baby Dragon Poison
Poison Zap Firecracker Flying Machine Baby Dragon Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Flying Machine Baby Dragon
Firecracker Poison Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Firecracker Flying Machine Poison
Poison Zap Firecracker Baby Dragon
Firecracker Poison Zap Flying Machine Baby Dragon Witch
Firecracker Flying Machine Baby Dragon Poison Witch
Poison Zap Firecracker Flying Machine Baby Dragon
Poison Zap Firecracker Flying Machine
Poison
Firecracker Poison Zap Flying Machine
Poison Zap Firecracker Flying Machine Baby Dragon
Flying Machine Poison Firecracker Baby Dragon
Firecracker Flying Machine Baby Dragon Poison
Zap Firecracker Flying Machine Baby Dragon Poison
Zap Firecracker Flying Machine Baby Dragon Poison Witch
Firecracker Flying Machine Baby Dragon Poison
Poison
Zap Firecracker Flying Machine Baby Dragon Poison
Zap Firecracker Flying Machine Baby Dragon Poison Witch
Baby Dragon Poison
Poison
Zap Flying Machine Baby Dragon Poison
Zap Firecracker Poison Baby Dragon Witch
Witch
Firecracker Poison Zap Flying Machine Baby Dragon Witch
Zap Flying Machine Baby Dragon Poison Witch
Poison Zap Firecracker Baby Dragon
Poison Zap Firecracker Flying Machine Baby Dragon Witch
Zap Firecracker Flying Machine Poison Witch
Poison Zap
Zap Firecracker Poison
Firecracker Poison
Zap Flying Machine Witch
Poison Zap Firecracker Flying Machine Baby Dragon Witch
Poison Firecracker Flying Machine Baby Dragon
Zap Firecracker Flying Machine Baby Dragon Poison
Zap Poison
Firecracker Flying Machine
Zap Firecracker Flying Machine Baby Dragon Poison Witch
Firecracker Zap Flying Machine Poison Witch
Poison Zap Firecracker Flying Machine Baby Dragon Witch
Firecracker
Poison

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