My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince P.E.K.K.A Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Sparky
Giant Snowball
Goblin Barrel Baby Dragon
Zap
Goblin Barrel Prince Sparky
Barbarian Barrel
Goblin Barrel Magic Archer Sparky
The Log
Goblin Barrel Prince Sparky
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Baby Dragon Prince P.E.K.K.A Magic Archer Sparky
Fireball
Goblin Barrel Baby Dragon Magic Archer Sparky
Poison
Magic Archer Sparky
Lightning
Baby Dragon Prince Magic Archer Sparky
Rocket
Prince Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Baby Dragon Magic Archer Prince Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Barrel Baby Dragon

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Sparky Baby Dragon The Log Magic Archer
Goblin Barrel
Prince Baby Dragon P.E.K.K.A Sparky
Baby Dragon
Zap Goblin Barrel Prince P.E.K.K.A Sparky
Prince
Zap Goblin Barrel Baby Dragon The Log Magic Archer
P.E.K.K.A
Zap Magic Archer Goblin Barrel Baby Dragon The Log
The Log
Zap Prince P.E.K.K.A Magic Archer Sparky
Magic Archer
P.E.K.K.A Zap Prince The Log
Sparky
Zap Goblin Barrel Baby Dragon The Log

Defense Synergies 2 12

Zap
Baby Dragon Prince P.E.K.K.A The Log Magic Archer Sparky
Goblin Barrel
Baby Dragon
Zap Prince P.E.K.K.A The Log
Prince
The Log Zap Baby Dragon Magic Archer
P.E.K.K.A
The Log Zap Baby Dragon
The Log
Prince P.E.K.K.A Zap Baby Dragon Magic Archer Sparky
Magic Archer
Zap Prince The Log
Sparky
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon The Log Magic Archer Sparky
P.E.K.K.A Sparky Zap Prince The Log
Prince P.E.K.K.A Sparky
Prince P.E.K.K.A Sparky
Prince P.E.K.K.A The Log Sparky
The Log Zap Baby Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap Baby Dragon P.E.K.K.A The Log Magic Archer Sparky
P.E.K.K.A Sparky Prince
Prince Sparky
Zap Baby Dragon The Log Magic Archer
Zap Baby Dragon Magic Archer
Prince P.E.K.K.A Sparky Zap The Log
Sparky Zap Baby Dragon Prince P.E.K.K.A The Log Magic Archer
P.E.K.K.A Sparky Prince
Zap Prince P.E.K.K.A The Log Sparky
Sparky Prince P.E.K.K.A
Zap Baby Dragon Prince The Log Magic Archer
Zap Baby Dragon The Log Magic Archer
P.E.K.K.A Sparky Prince
Baby Dragon Prince P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince P.E.K.K.A Sparky
Zap Baby Dragon Prince The Log Magic Archer
P.E.K.K.A Zap Prince The Log Sparky
Prince P.E.K.K.A Zap The Log Sparky
P.E.K.K.A Prince Sparky
Zap Baby Dragon Magic Archer
Prince P.E.K.K.A Sparky
P.E.K.K.A Prince Sparky
Zap P.E.K.K.A Baby Dragon Prince The Log Magic Archer Sparky
P.E.K.K.A Sparky
P.E.K.K.A Prince Sparky
P.E.K.K.A Zap Prince The Log
Prince P.E.K.K.A Sparky
Baby Dragon Magic Archer Sparky
Sparky Zap Baby Dragon Prince P.E.K.K.A The Log Magic Archer
Zap Baby Dragon P.E.K.K.A The Log Magic Archer Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon The Log Sparky
Zap Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer Sparky
Prince The Log Sparky
Zap Baby Dragon The Log Magic Archer Sparky
Zap Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer Sparky
The Log Zap Baby Dragon Magic Archer
The Log Zap
Prince Sparky
Zap Prince The Log Magic Archer Sparky
Zap Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer Sparky
Baby Dragon Magic Archer
Zap Baby Dragon Prince The Log Magic Archer Sparky
Zap Baby Dragon The Log Magic Archer Sparky
Magic Archer Baby Dragon The Log Sparky
Sparky
Sparky
Zap Baby Dragon Prince The Log Magic Archer Sparky
Zap Baby Dragon The Log Magic Archer
Baby Dragon Prince The Log Magic Archer Sparky
Prince The Log Sparky
Zap Baby Dragon The Log
Zap The Log Baby Dragon Magic Archer Sparky
The Log Zap Baby Dragon Magic Archer Sparky
Zap Baby Dragon Prince The Log Magic Archer Sparky
Zap Baby Dragon The Log Magic Archer Sparky
Zap Baby Dragon Magic Archer Sparky
Zap
Sparky
Zap The Log Magic Archer Sparky
Zap Magic Archer Sparky
P.E.K.K.A Prince Sparky
The Log Magic Archer Sparky
Zap Prince Magic Archer
Zap Baby Dragon Magic Archer
The Log
Baby Dragon Prince Magic Archer Sparky
The Log Zap Baby Dragon Magic Archer
Zap Sparky
Prince P.E.K.K.A Sparky
Zap Baby Dragon The Log Magic Archer Sparky
Zap Magic Archer
Zap Baby Dragon Prince The Log Magic Archer Sparky
Prince P.E.K.K.A Sparky
Sparky

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