My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Goblin Drill
Giant Snowball
Goblin Gang Goblin Barrel Goblin Drill
Zap
Goblin Gang Goblin Barrel Goblin Drill
Barbarian Barrel
Goblin Gang Goblin Barrel Goblin Drill Electro Wizard Magic Archer
The Log
Goblin Gang Goblin Barrel Goblin Drill
Earthquake
Goblin Gang Goblin Barrel Goblin Drill
Arrows
Goblin Gang Goblin Barrel Goblin Drill
Royal Delivery
Goblin Gang Goblin Barrel Goblin Drill Electro Wizard Magic Archer
Fireball
Goblin Gang Goblin Barrel Goblin Drill Electro Wizard Magic Archer
Poison
Goblin Gang Goblin Drill Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Goblin Barrel Goblin Drill Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard The Log Magic Archer Mega Knight
Goblin Gang
Goblin Barrel Goblin Drill
Goblin Barrel
Goblin Gang Goblin Drill Mega Knight
Goblin Drill
Goblin Gang Goblin Barrel The Log Mega Knight
The Log
Zap Goblin Drill Magic Archer Mega Knight
Electro Wizard
Zap Magic Archer Mega Knight
Magic Archer
Zap The Log Electro Wizard Mega Knight
Mega Knight
Zap Goblin Barrel Goblin Drill The Log Electro Wizard Magic Archer

Defense Synergies 2 17

Zap
Electro Wizard Mega Knight Goblin Gang Goblin Drill The Log Magic Archer
Goblin Gang
Zap Goblin Drill The Log Electro Wizard Magic Archer
Goblin Barrel
Goblin Drill
Zap Goblin Gang The Log Electro Wizard Magic Archer
The Log
Zap Goblin Gang Goblin Drill Electro Wizard Magic Archer Mega Knight
Electro Wizard
Zap Goblin Gang Goblin Drill The Log Magic Archer Mega Knight
Magic Archer
Zap Goblin Gang Goblin Drill The Log Electro Wizard Mega Knight
Mega Knight
Zap The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard Magic Archer
Zap Goblin Gang Goblin Drill The Log Electro Wizard Mega Knight
Goblin Gang Mega Knight Goblin Drill Electro Wizard
Goblin Gang Goblin Drill Electro Wizard Mega Knight
The Log Mega Knight
Goblin Gang The Log Zap Electro Wizard Magic Archer Mega Knight
Electro Wizard Zap Goblin Gang Magic Archer
Zap The Log Electro Wizard Magic Archer Mega Knight
Goblin Gang Goblin Drill
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Goblin Drill The Log Magic Archer Mega Knight
Zap Goblin Gang Electro Wizard Magic Archer
Goblin Drill Mega Knight Zap Goblin Gang The Log Electro Wizard
Mega Knight Zap Goblin Gang Goblin Drill The Log Electro Wizard Magic Archer
Goblin Gang Goblin Drill Electro Wizard Mega Knight
Zap Goblin Gang Goblin Drill The Log Electro Wizard Mega Knight
Mega Knight Goblin Gang Goblin Drill Electro Wizard
Mega Knight Zap Goblin Gang Goblin Drill The Log Electro Wizard Magic Archer
Zap Goblin Drill The Log Electro Wizard Magic Archer Mega Knight
Goblin Drill Electro Wizard
Goblin Gang Mega Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang The Log Magic Archer Mega Knight
Goblin Gang Mega Knight Zap The Log Electro Wizard
Goblin Gang Mega Knight Zap The Log Electro Wizard
Goblin Gang Goblin Drill Mega Knight
Zap Goblin Gang Electro Wizard Magic Archer
Goblin Gang Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight The Log Magic Archer
Goblin Gang Goblin Drill
Mega Knight
Mega Knight Zap The Log Electro Wizard
Mega Knight Goblin Gang
Magic Archer Mega Knight
Goblin Gang Electro Wizard Zap Goblin Drill The Log Magic Archer
Mega Knight Zap The Log Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Goblin Drill The Log
Zap The Log Electro Wizard Magic Archer
Goblin Drill The Log Magic Archer
The Log
Zap The Log Magic Archer Mega Knight
Zap Magic Archer
The Log Magic Archer
The Log Zap Magic Archer
The Log Zap
Goblin Gang Electro Wizard
Zap The Log Electro Wizard Magic Archer
Zap Magic Archer
The Log Magic Archer
Magic Archer
Zap The Log Magic Archer
Zap Goblin Drill The Log Magic Archer
Magic Archer The Log Mega Knight
Zap The Log Electro Wizard Magic Archer Mega Knight
Zap The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
Zap Goblin Drill The Log
Zap The Log Magic Archer Mega Knight
The Log Zap Electro Wizard Magic Archer
Zap The Log Magic Archer Mega Knight
Zap The Log Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard
Zap The Log Magic Archer Mega Knight
Zap Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Zap Electro Wizard Goblin Gang Magic Archer
Zap Electro Wizard Magic Archer
The Log
Goblin Gang Electro Wizard Magic Archer Mega Knight
The Log Zap Magic Archer
Zap
Mega Knight
Zap Goblin Gang The Log Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap The Log Electro Wizard Magic Archer Mega Knight
Mega Knight

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