My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Rune Giant Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Curse Night Witch
Giant Snowball
Archers Goblin Curse Night Witch
Zap
Archers Goblin Curse Night Witch
Barbarian Barrel
Archers Goblin Cage Goblin Curse Magic Archer Night Witch
The Log
Archers Goblin Cage Goblin Curse
Earthquake
Archers Goblin Cage
Arrows
Archers Goblin Curse Night Witch
Royal Delivery
Archers Goblin Cage Magic Archer Night Witch
Fireball
Archers Goblin Cage Magic Archer Night Witch
Poison
Archers Goblin Cage Goblin Curse Magic Archer Night Witch
Lightning
Goblin Cage Magic Archer Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rune Giant Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Berserker Goblin Curse Archers Goblin Cage Rune Giant Magic Archer Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Berserker Goblin Curse Archers

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Curse Archers Goblin Cage Magic Archer Night Witch
Berserker
Rune Giant
Archers
Zap Goblin Cage Rune Giant
Goblin Cage
Zap Archers Magic Archer
Goblin Curse
Zap Magic Archer
Rune Giant
Berserker Archers Magic Archer
Magic Archer
Zap Goblin Cage Goblin Curse Rune Giant
Night Witch
Zap

Defense Synergies 0 7

Zap
Archers Goblin Cage Magic Archer Night Witch
Berserker
Archers
Zap Goblin Cage
Goblin Cage
Zap Archers Magic Archer
Goblin Curse
Rune Giant
Magic Archer
Zap Goblin Cage Night Witch
Night Witch
Zap Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Magic Archer
Zap Goblin Cage Goblin Curse Night Witch
Goblin Cage Archers Goblin Curse Night Witch
Goblin Cage Night Witch Goblin Curse
Goblin Cage
Zap Archers Magic Archer Night Witch
Zap Archers Goblin Cage Goblin Curse Magic Archer Night Witch
Zap Goblin Cage Magic Archer
Goblin Cage Goblin Curse Night Witch
Archers Night Witch
Berserker Archers Goblin Curse Zap Magic Archer Night Witch
Zap Archers Goblin Curse Magic Archer Night Witch
Goblin Cage Night Witch Zap Goblin Curse
Zap Goblin Cage Goblin Curse Magic Archer Night Witch
Goblin Cage Goblin Curse
Zap Goblin Cage Goblin Curse
Goblin Cage Night Witch
Goblin Cage Zap Archers Magic Archer Night Witch
Zap Goblin Cage Archers Goblin Curse Magic Archer
Goblin Cage Goblin Curse
Archers Goblin Curse Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Goblin Cage
Zap Archers Magic Archer
Zap Goblin Cage
Zap Goblin Cage Night Witch
Goblin Cage Goblin Curse Night Witch
Zap Archers Goblin Curse Magic Archer
Archers Goblin Cage Night Witch
Goblin Cage Goblin Curse
Zap Goblin Cage Magic Archer
Goblin Cage Goblin Curse
Goblin Cage
Zap Goblin Cage
Goblin Cage Goblin Curse Night Witch
Archers Goblin Cage Goblin Curse Magic Archer
Zap Archers Goblin Cage Magic Archer Night Witch
Zap Archers Goblin Cage Goblin Curse Magic Archer
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Goblin Curse Magic Archer
Magic Archer
Zap Goblin Curse Magic Archer
Zap Goblin Curse Magic Archer
Archers Magic Archer
Zap Goblin Curse Magic Archer
Zap
Night Witch
Zap Magic Archer
Zap Archers Goblin Curse Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Night Witch
Zap Archers Magic Archer
Zap Goblin Curse Magic Archer
Magic Archer Night Witch
Zap
Zap Goblin Curse Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Goblin Curse Magic Archer
Zap Archers Goblin Curse Magic Archer Night Witch
Zap
Night Witch
Zap Magic Archer Night Witch
Zap Magic Archer
Goblin Curse Magic Archer
Zap Archers Magic Archer Night Witch
Zap Archers Goblin Curse Magic Archer
Magic Archer
Zap Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer

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