My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Rune Giant Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Inferno Dragon
Fireball
Firecracker Inferno Dragon
Poison
Firecracker
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rune Giant Electro Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Berserker Arrows Firecracker Valkyrie Rune Giant Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Berserker Arrows Firecracker

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Valkyrie
Berserker
Rune Giant
Arrows
Zap
Firecracker
Zap Valkyrie Inferno Dragon
Valkyrie
Zap Firecracker
Rune Giant
Berserker Inferno Dragon
Electro Giant
Inferno Dragon
Inferno Dragon
Rune Giant Firecracker Electro Giant

Defense Synergies 1 6

Zap
Arrows Firecracker Valkyrie Inferno Dragon
Berserker
Arrows
Zap Valkyrie
Firecracker
Valkyrie Zap
Valkyrie
Firecracker Zap Arrows
Rune Giant
Electro Giant
Inferno Dragon
Inferno Dragon
Zap Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Inferno Dragon Zap Firecracker Valkyrie
Valkyrie Inferno Dragon
Inferno Dragon Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Zap Firecracker Valkyrie
Inferno Dragon Zap Arrows Firecracker
Zap Arrows Valkyrie Electro Giant
Inferno Dragon
Firecracker Valkyrie
Berserker Valkyrie Zap Arrows Firecracker Electro Giant
Arrows Inferno Dragon Zap Firecracker
Zap Valkyrie
Valkyrie Zap Arrows Firecracker
Inferno Dragon
Zap Electro Giant Inferno Dragon
Arrows Firecracker Valkyrie
Arrows Valkyrie Zap Firecracker
Zap Arrows Valkyrie Firecracker Inferno Dragon
Inferno Dragon
Valkyrie Arrows Firecracker Electro Giant
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Giant
Zap Arrows Firecracker Valkyrie Inferno Dragon
Zap Valkyrie
Valkyrie Zap
Valkyrie Inferno Dragon
Arrows Firecracker Electro Giant Zap
Valkyrie
Valkyrie Inferno Dragon
Zap Firecracker Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Zap Arrows Valkyrie Electro Giant
Valkyrie
Firecracker Valkyrie Electro Giant
Electro Giant Zap Firecracker Valkyrie Inferno Dragon
Arrows Valkyrie Zap Firecracker Electro Giant Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Electro Giant Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Firecracker Zap Arrows Valkyrie
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Valkyrie Electro Giant
Arrows
Zap Arrows
Zap Arrows Firecracker Electro Giant Valkyrie
Inferno Dragon
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Giant
Zap Firecracker Electro Giant
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap
Zap Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Zap Firecracker
Zap Arrows Electro Giant
Firecracker
Zap Electro Giant Firecracker
Firecracker Zap
Zap Firecracker Electro Giant
Inferno Dragon
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: