My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army Bandit
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Minion Horde Goblin Barrel Skeleton Army Witch Bandit
Barbarian Barrel
Goblin Barrel Skeleton Army Witch Bandit
The Log
Goblin Barrel Skeleton Army Witch Bandit
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Minion Horde Goblin Barrel Skeleton Army Witch
Royal Delivery
Minion Horde Goblin Barrel Skeleton Army Baby Dragon Witch Bandit
Fireball
Minion Horde Goblin Barrel Skeleton Army Baby Dragon Witch Bandit
Poison
Minion Horde Skeleton Army Witch
Lightning
Baby Dragon Witch Bandit
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Berserker Goblin Barrel Skeleton Army Bandit Baby Dragon Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Berserker Goblin Barrel Skeleton Army

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minion Horde Baby Dragon Witch Bandit
Berserker
Minion Horde
Zap
Goblin Barrel
Skeleton Army Baby Dragon Bandit
Skeleton Army
Goblin Barrel
Baby Dragon
Zap Goblin Barrel Witch Bandit
Witch
Zap Baby Dragon Bandit
Bandit
Zap Goblin Barrel Baby Dragon Witch

Defense Synergies 0 9

Zap
Minion Horde Skeleton Army Baby Dragon Witch Bandit
Berserker
Minion Horde
Zap
Goblin Barrel
Skeleton Army
Zap Bandit
Baby Dragon
Zap Witch Bandit
Witch
Zap Baby Dragon Bandit
Bandit
Zap Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Baby Dragon
Minion Horde Skeleton Army Zap Witch Bandit
Minion Horde Skeleton Army Witch Bandit
Minion Horde Skeleton Army Witch Bandit
Skeleton Army
Skeleton Army Zap Baby Dragon Bandit
Minion Horde Zap Baby Dragon Witch
Zap Baby Dragon Bandit
Minion Horde Witch Skeleton Army
Skeleton Army Minion Horde Bandit
Minion Horde Skeleton Army Witch Zap Baby Dragon Bandit
Minion Horde Zap Baby Dragon Witch
Minion Horde Skeleton Army Zap Witch Bandit
Skeleton Army Zap Minion Horde Baby Dragon Witch
Skeleton Army Minion Horde Bandit
Minion Horde Skeleton Army Zap Bandit
Minion Horde Skeleton Army Witch
Zap Minion Horde Skeleton Army Baby Dragon Witch Bandit
Zap Baby Dragon Witch Bandit
Skeleton Army Minion Horde Baby Dragon Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch Bandit
Bandit Zap Baby Dragon
Skeleton Army Bandit Zap Minion Horde Witch
Skeleton Army Zap Minion Horde Bandit
Minion Horde Skeleton Army Witch Bandit
Zap Minion Horde Baby Dragon Witch
Skeleton Army Minion Horde Witch Bandit
Minion Horde Skeleton Army
Zap Minion Horde Skeleton Army Baby Dragon Witch Bandit
Witch Minion Horde Skeleton Army
Minion Horde Witch
Skeleton Army Zap
Skeleton Army Minion Horde Witch Bandit
Minion Horde Skeleton Army Baby Dragon Witch
Skeleton Army Witch Zap Minion Horde Baby Dragon
Zap Minion Horde Baby Dragon Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Bandit
Zap Baby Dragon Bandit
Minion Horde Baby Dragon Bandit
Zap Minion Horde Baby Dragon
Zap Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch
Zap Baby Dragon
Zap Bandit
Minion Horde
Zap Minion Horde Bandit
Zap Baby Dragon
Baby Dragon Bandit
Minion Horde Baby Dragon Bandit
Zap Baby Dragon
Zap Minion Horde Baby Dragon Witch Bandit
Minion Horde Baby Dragon Bandit
Minion Horde
Zap Baby Dragon Bandit
Zap Baby Dragon Witch
Minion Horde Baby Dragon
Zap Minion Horde Baby Dragon
Zap Baby Dragon Witch
Minion Horde Witch
Zap Baby Dragon Witch Bandit
Zap Baby Dragon Witch Bandit
Zap Baby Dragon Bandit
Zap Minion Horde Baby Dragon Witch
Zap Minion Horde Witch
Minion Horde
Zap Minion Horde Bandit
Zap Minion Horde
Minion Horde
Zap Minion Horde Skeleton Army Witch Bandit
Zap Baby Dragon Witch
Minion Horde Baby Dragon
Zap Baby Dragon
Zap
Minion Horde
Zap Minion Horde Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch Bandit

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