My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Witch Princess
Zap
Minions Witch Princess
Barbarian Barrel
Knight Valkyrie Witch Princess
The Log
Witch Princess
Earthquake
Witch
Arrows
Minions Witch Princess
Royal Delivery
Knight Minions Valkyrie Witch P.E.K.K.A Princess
Fireball
Minions Witch Princess
Poison
Minions Witch Princess
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Berserker Knight Minions Princess Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Berserker Knight Minions

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Knight Minions Valkyrie Witch Princess
Berserker
Knight
Minions Princess Zap Witch
Minions
Knight Zap Valkyrie P.E.K.K.A
Valkyrie
Zap Minions Witch P.E.K.K.A
Witch
Zap Knight Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Minions Valkyrie Witch Princess
Princess
Knight Zap P.E.K.K.A

Defense Synergies 3 12

Zap
Knight Minions Valkyrie Witch P.E.K.K.A Princess
Berserker
Knight
Minions Princess Zap Witch
Minions
Knight Valkyrie Zap P.E.K.K.A
Valkyrie
Minions Zap Witch P.E.K.K.A Princess
Witch
Zap Knight Valkyrie
P.E.K.K.A
Zap Minions Valkyrie Princess
Princess
Knight Zap Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Valkyrie
P.E.K.K.A Zap Knight Minions Valkyrie Witch
Witch P.E.K.K.A Knight Minions Valkyrie
Witch P.E.K.K.A Knight Minions Valkyrie
Valkyrie P.E.K.K.A Princess
Zap Minions Valkyrie
Minions Zap Witch Princess
Zap Valkyrie P.E.K.K.A
Witch P.E.K.K.A Minions Princess
Knight Valkyrie
Berserker Minions Valkyrie Witch Zap Knight Princess
Minions Zap Witch Princess
P.E.K.K.A Zap Knight Minions Valkyrie Witch
Valkyrie Zap Minions Witch P.E.K.K.A Princess
P.E.K.K.A Knight
Zap P.E.K.K.A
Knight Minions Valkyrie Witch P.E.K.K.A
Valkyrie Zap Knight Minions Witch
Zap Valkyrie Witch Knight Minions Princess
P.E.K.K.A
Valkyrie Knight Minions Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Witch P.E.K.K.A
Zap Knight Valkyrie
P.E.K.K.A Zap Knight Minions Valkyrie Witch
Valkyrie P.E.K.K.A Zap Knight
P.E.K.K.A Knight Valkyrie Witch
Zap Minions Witch Princess
P.E.K.K.A Knight Minions Valkyrie Witch
P.E.K.K.A Knight Valkyrie
Zap P.E.K.K.A Knight Minions Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Minions Valkyrie Witch
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Knight Valkyrie Witch
Valkyrie Witch Princess
Witch Zap Knight Minions Valkyrie P.E.K.K.A
Minions Valkyrie Zap Witch P.E.K.K.A Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie
Zap Princess
Knight Valkyrie
Zap Valkyrie
Zap Minions Witch Princess
Witch Princess
Zap Princess
Zap
Minions
Zap Knight Valkyrie Princess
Zap Princess
Knight Princess
Minions Princess
Princess Zap
Zap Witch Princess
Princess
Minions
Zap Princess
Zap Valkyrie Witch Princess
Minions
Princess
Zap
Zap Valkyrie Witch Princess
Witch
Zap Witch Princess
Zap Witch Princess
Zap
Zap Witch Princess
Zap Minions Witch
Zap
Zap Princess
P.E.K.K.A
Princess
Zap Minions Witch Princess
Zap Witch Princess
Knight Valkyrie Princess
Zap Princess
Zap
P.E.K.K.A
Zap Minions Witch Princess
Zap Witch Princess
Zap Witch Princess
P.E.K.K.A

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