My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Executioner P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Executioner Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Executioner P.E.K.K.A Electro Wizard Lumberjack
Fireball
Executioner Electro Wizard Lumberjack
Poison
Executioner Electro Wizard
Lightning
Executioner Electro Wizard Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Rune Giant Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Berserker Poison Rune Giant Electro Wizard Lumberjack Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Berserker Poison Rune Giant

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Poison Executioner Lumberjack
Berserker
Rune Giant
Poison
P.E.K.K.A Zap
Rune Giant
Berserker Lumberjack Electro Wizard
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Poison Electro Wizard Executioner Lumberjack
Electro Wizard
Zap P.E.K.K.A Rune Giant Lumberjack
Lumberjack
Rune Giant Zap P.E.K.K.A Electro Wizard

Defense Synergies 1 8

Zap
Electro Wizard Poison Executioner P.E.K.K.A Lumberjack
Berserker
Poison
Zap Electro Wizard
Rune Giant
Executioner
Zap Lumberjack
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Poison P.E.K.K.A Lumberjack
Lumberjack
Zap Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Lumberjack Zap Executioner Electro Wizard
P.E.K.K.A Lumberjack Executioner Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard
Poison P.E.K.K.A Lumberjack
Zap Executioner Electro Wizard Lumberjack
Electro Wizard Zap Poison Executioner
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Lumberjack
Electro Wizard Lumberjack
Berserker Poison Executioner Electro Wizard Zap Lumberjack
Executioner Zap Poison Electro Wizard
P.E.K.K.A Lumberjack Zap Electro Wizard
Executioner Zap Poison P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Zap P.E.K.K.A Electro Wizard Lumberjack
Poison Executioner P.E.K.K.A Electro Wizard Lumberjack
Zap Executioner Electro Wizard Lumberjack
Zap Poison Executioner Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Poison Executioner P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Executioner Lumberjack
P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Executioner Lumberjack
Poison Executioner Zap Electro Wizard
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Poison
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Executioner Lumberjack
Executioner
Electro Wizard Zap Poison Executioner P.E.K.K.A Lumberjack
Poison Executioner Zap P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Executioner Electro Wizard
Poison
Poison
Poison Executioner Zap
Poison Executioner Zap
Poison Executioner
Poison Zap Executioner
Poison Zap
Poison Electro Wizard Lumberjack
Poison Zap Electro Wizard
Poison Zap Executioner
Poison Executioner
Poison
Zap Poison
Zap Poison Executioner
Poison Executioner
Poison
Zap Poison Executioner Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Executioner
Poison Zap Executioner Electro Wizard
Zap Poison
Poison Zap
Poison Zap Executioner Electro Wizard
Zap Electro Wizard Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard
Poison Zap Executioner Electro Wizard
Poison Executioner Electro Wizard Lumberjack
Zap Poison Executioner
Zap Poison
Executioner P.E.K.K.A
Zap Poison Electro Wizard
Zap Poison Executioner Electro Wizard
Poison Zap Executioner Electro Wizard
P.E.K.K.A
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: