My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Witch Prince Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Guards Prince
Giant Snowball
Guards Witch
Zap
Guards Witch Prince
Barbarian Barrel
Bomb Tower Guards Witch
The Log
Goblin Demolisher Guards Witch Prince
Earthquake
Bomb Tower Guards Witch
Arrows
Guards Witch
Royal Delivery
Goblin Demolisher Guards Witch Prince
Fireball
Bomb Tower Witch
Poison
Bomb Tower Guards Witch
Lightning
Bomb Tower Witch Prince Archer Queen
Rocket
Bomb Tower Witch Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Goblin Demolisher Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Guards Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Bomb Tower Goblin Demolisher Witch Prince Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Bomb Tower Goblin Demolisher

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Goblin Demolisher Guards Witch Mega Knight
Bomb Tower
Goblin Demolisher
Prince Zap
Guards
Zap
Witch
Zap Prince Mega Knight
Prince
Zap Goblin Demolisher Mega Knight Witch
Mega Knight
Prince Zap Witch Archer Queen
Archer Queen
Mega Knight

Defense Synergies 3 10

Zap
Bomb Tower Mega Knight Goblin Demolisher Guards Witch Prince Archer Queen
Bomb Tower
Zap
Goblin Demolisher
Prince Zap
Guards
Zap Witch Prince Archer Queen
Witch
Zap Guards Prince Mega Knight
Prince
Goblin Demolisher Zap Guards Witch
Mega Knight
Zap Witch
Archer Queen
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Demolisher
Bomb Tower Zap Witch Prince Mega Knight
Bomb Tower Witch Prince Mega Knight
Bomb Tower Witch Prince Guards Mega Knight
Bomb Tower Goblin Demolisher Prince Mega Knight
Zap Bomb Tower Goblin Demolisher Guards Mega Knight
Zap Bomb Tower Witch
Zap Bomb Tower Mega Knight
Witch Bomb Tower Prince Archer Queen
Guards Prince Mega Knight
Guards Witch Zap Bomb Tower Goblin Demolisher Mega Knight
Zap Witch
Bomb Tower Prince Mega Knight Zap Guards Witch
Bomb Tower Mega Knight Zap Goblin Demolisher Guards Witch Prince
Bomb Tower Prince Mega Knight
Bomb Tower Zap Prince Mega Knight
Bomb Tower Mega Knight Witch Prince
Bomb Tower Mega Knight Zap Goblin Demolisher Guards Witch Prince
Zap Bomb Tower Witch Goblin Demolisher Guards Mega Knight
Bomb Tower Prince
Goblin Demolisher Mega Knight Bomb Tower Guards Witch Prince
Bomb Tower Guards Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Witch Prince
Zap Bomb Tower Prince Mega Knight
Guards Mega Knight Zap Bomb Tower Witch Prince
Guards Prince Mega Knight Zap
Guards Witch Prince Mega Knight
Zap Bomb Tower Goblin Demolisher Witch
Guards Prince Bomb Tower Witch
Mega Knight Bomb Tower Prince
Zap Mega Knight Bomb Tower Witch Prince
Witch Guards
Mega Knight Bomb Tower Guards Witch Prince
Mega Knight Zap Guards Prince Archer Queen
Prince Mega Knight Bomb Tower Guards Witch
Bomb Tower Goblin Demolisher Witch Mega Knight
Guards Witch Zap Bomb Tower Prince Archer Queen
Mega Knight Zap Bomb Tower Witch Archer Queen
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap
Guards Prince
Zap Goblin Demolisher Mega Knight
Zap Witch
Goblin Demolisher Witch
Zap Goblin Demolisher
Zap
Guards Prince
Zap Prince
Zap Archer Queen
Zap Prince
Zap Goblin Demolisher Witch
Goblin Demolisher Mega Knight
Zap Goblin Demolisher Prince Mega Knight
Zap Goblin Demolisher Witch Mega Knight
Prince Mega Knight
Prince
Zap
Zap Goblin Demolisher Witch Mega Knight
Witch
Zap Witch
Zap Witch Prince Mega Knight
Zap
Zap Witch
Zap Guards Witch
Zap Mega Knight
Zap
Prince Mega Knight
Zap Guards Witch Prince
Zap Witch Archer Queen
Prince Mega Knight
Zap
Zap Archer Queen
Prince Mega Knight Archer Queen
Zap Guards Witch Archer Queen
Zap Witch Archer Queen
Zap Witch Prince Mega Knight Archer Queen
Prince
Mega Knight

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