My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Witch Balloon
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Bomb Tower Skeleton Army Witch Royal Ghost
The Log
Skeleton Army Witch
Earthquake
Bomb Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Witch Balloon P.E.K.K.A Royal Ghost
Fireball
Bomb Tower Skeleton Army Witch Balloon
Poison
Bomb Tower Skeleton Army Witch Balloon
Lightning
Bomb Tower Witch Balloon
Rocket
Bomb Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Royal Ghost Bomb Tower Witch Balloon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Royal Ghost Bomb Tower

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Witch Royal Ghost
Bomb Tower
Rocket
Skeleton Army
Witch
Zap P.E.K.K.A Royal Ghost
Balloon
Zap Royal Ghost
P.E.K.K.A
Zap Witch
Royal Ghost
Zap Witch Balloon

Defense Synergies 1 6

Zap
Bomb Tower Skeleton Army Witch P.E.K.K.A Royal Ghost
Bomb Tower
Zap Skeleton Army
Rocket
Skeleton Army
Zap Bomb Tower
Witch
Zap Royal Ghost
Balloon
P.E.K.K.A
Zap
Royal Ghost
Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap
Bomb Tower Skeleton Army P.E.K.K.A Zap Witch
Bomb Tower Rocket Skeleton Army Witch P.E.K.K.A
Bomb Tower Skeleton Army Witch P.E.K.K.A
Bomb Tower Rocket Skeleton Army P.E.K.K.A
Skeleton Army Zap Bomb Tower Royal Ghost
Rocket Zap Bomb Tower Witch
Rocket Zap Bomb Tower P.E.K.K.A
Witch P.E.K.K.A Bomb Tower Skeleton Army
Skeleton Army Royal Ghost
Skeleton Army Witch Zap Bomb Tower Royal Ghost
Zap Witch
Bomb Tower Skeleton Army P.E.K.K.A Zap Rocket Witch
Bomb Tower Rocket Skeleton Army Zap Witch P.E.K.K.A Royal Ghost
Skeleton Army P.E.K.K.A Bomb Tower
Bomb Tower Rocket Skeleton Army Zap P.E.K.K.A
Bomb Tower Skeleton Army Witch P.E.K.K.A
Bomb Tower Zap Skeleton Army Witch Royal Ghost
Zap Bomb Tower Witch Royal Ghost
P.E.K.K.A Bomb Tower
Skeleton Army Royal Ghost Bomb Tower Witch P.E.K.K.A
P.E.K.K.A Bomb Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch P.E.K.K.A Royal Ghost
Zap Bomb Tower Rocket Royal Ghost
Skeleton Army P.E.K.K.A Zap Bomb Tower Rocket Witch
Rocket Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Skeleton Army Witch
Rocket Zap Bomb Tower Witch
Rocket Skeleton Army P.E.K.K.A Bomb Tower Witch
P.E.K.K.A Bomb Tower Skeleton Army
Zap Rocket P.E.K.K.A Bomb Tower Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Bomb Tower Witch
Rocket Skeleton Army P.E.K.K.A Zap
Rocket Skeleton Army P.E.K.K.A Bomb Tower Witch
Bomb Tower Skeleton Army Witch
Skeleton Army Witch Zap Bomb Tower Rocket P.E.K.K.A
Zap Bomb Tower Witch P.E.K.K.A Royal Ghost
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost
Zap Royal Ghost
Rocket
Rocket
Rocket Zap
Zap Rocket Witch
Witch
Zap
Zap
Rocket
Rocket Zap
Zap Rocket
Rocket
Rocket
Zap
Rocket Zap Witch
Rocket
Rocket
Rocket
Rocket Zap
Rocket Zap Witch
Rocket
Rocket
Rocket
Rocket Zap
Zap Witch
Witch
Zap Witch Royal Ghost
Zap Witch
Rocket Zap
Zap Witch
Zap Rocket Witch
Zap Rocket
Zap Rocket
P.E.K.K.A
Rocket
Zap Rocket Skeleton Army Witch
Rocket Zap Witch
Rocket
Zap
Rocket Zap
P.E.K.K.A
Zap Rocket Witch
Zap Rocket Witch
Zap Rocket Witch Royal Ghost
P.E.K.K.A
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: