My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Elixir Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mini P.E.K.K.A Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Elixir Golem
Giant Snowball
Bomber Archers
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers Knight Elixir Golem Royal Ghost
The Log
Bomber Archers Elixir Golem Mini P.E.K.K.A
Earthquake
Bomber Archers Elixir Golem
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Knight Elixir Golem Mini P.E.K.K.A Royal Ghost
Fireball
Bomber Archers Elixir Golem
Poison
Bomber Archers Elixir Golem
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Mini P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Barbarian Barrel Archers Knight Elixir Golem Royal Ghost Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Barbarian Barrel Archers

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Elixir Golem Mini P.E.K.K.A Barbarian Barrel
Zap
Bomber Archers Knight Elixir Golem Mini P.E.K.K.A Barbarian Barrel Royal Ghost
Archers
Knight Zap Elixir Golem Mini P.E.K.K.A Barbarian Barrel Royal Ghost
Knight
Archers Bomber Zap Barbarian Barrel
Elixir Golem
Bomber Zap Archers Mini P.E.K.K.A Barbarian Barrel Royal Ghost
Mini P.E.K.K.A
Bomber Zap Archers Elixir Golem Barbarian Barrel
Barbarian Barrel
Bomber Zap Archers Knight Elixir Golem Mini P.E.K.K.A
Royal Ghost
Zap Archers Elixir Golem

Defense Synergies 4 13

Bomber
Knight Zap Mini P.E.K.K.A Barbarian Barrel Royal Ghost
Zap
Mini P.E.K.K.A Bomber Archers Knight Barbarian Barrel Royal Ghost
Archers
Knight Barbarian Barrel Zap Mini P.E.K.K.A
Knight
Bomber Archers Zap Mini P.E.K.K.A Barbarian Barrel
Elixir Golem
Mini P.E.K.K.A
Zap Bomber Archers Knight Barbarian Barrel Royal Ghost
Barbarian Barrel
Archers Bomber Zap Knight Mini P.E.K.K.A
Royal Ghost
Bomber Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Barbarian Barrel
Mini P.E.K.K.A Zap Knight
Mini P.E.K.K.A Bomber Archers Knight
Mini P.E.K.K.A Knight
Bomber Mini P.E.K.K.A Barbarian Barrel
Barbarian Barrel Bomber Zap Archers Royal Ghost
Zap Archers
Zap Barbarian Barrel
Mini P.E.K.K.A
Knight Bomber Archers Mini P.E.K.K.A Barbarian Barrel Royal Ghost
Archers Bomber Zap Knight Barbarian Barrel Royal Ghost
Zap Archers
Mini P.E.K.K.A Bomber Zap Knight
Bomber Zap Mini P.E.K.K.A Barbarian Barrel Royal Ghost
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Bomber Knight Mini P.E.K.K.A
Bomber Zap Archers Knight Barbarian Barrel Royal Ghost
Zap Barbarian Barrel Bomber Archers Knight Royal Ghost
Mini P.E.K.K.A
Bomber Royal Ghost Archers Knight Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers Barbarian Barrel Royal Ghost
Bomber Zap Archers Knight Mini P.E.K.K.A Barbarian Barrel Royal Ghost
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Barbarian Barrel
Knight Mini P.E.K.K.A
Zap Archers
Mini P.E.K.K.A Archers Knight
Mini P.E.K.K.A Knight
Zap Knight Mini P.E.K.K.A Barbarian Barrel
Knight Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Knight
Bomber Archers
Bomber Zap Archers Knight Mini P.E.K.K.A Barbarian Barrel
Bomber Zap Archers Mini P.E.K.K.A Barbarian Barrel Royal Ghost
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Royal Ghost
Zap Barbarian Barrel Royal Ghost
Barbarian Barrel
Knight Barbarian Barrel
Bomber Zap Barbarian Barrel
Zap
Bomber Archers
Zap Barbarian Barrel
Zap
Mini P.E.K.K.A
Zap Knight Barbarian Barrel
Zap Archers
Knight Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Bomber Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bomber Mini P.E.K.K.A
Bomber Zap Archers Mini P.E.K.K.A Barbarian Barrel
Bomber Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Bomber Barbarian Barrel
Zap Barbarian Barrel Royal Ghost
Zap
Zap Barbarian Barrel
Zap Archers
Zap
Mini P.E.K.K.A
Bomber Zap
Zap
Zap Archers Barbarian Barrel
Zap Archers
Barbarian Barrel
Knight Mini P.E.K.K.A
Bomber Zap
Zap
Zap
Zap
Zap Barbarian Barrel Royal Ghost

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