My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Bad
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Demolisher Goblin Barrel Clone
Giant Snowball
Bomber Goblin Barrel Clone
Zap
Bomber Goblin Barrel Clone
Barbarian Barrel
Bomber Bomb Tower Goblin Barrel Clone
The Log
Bomber Goblin Demolisher Goblin Barrel Clone
Earthquake
Bomber Bomb Tower Goblin Barrel Clone
Arrows
Bomber Goblin Barrel Clone
Royal Delivery
Bomber Goblin Demolisher Goblin Barrel Clone
Fireball
Bomber Bomb Tower Goblin Barrel Clone
Poison
Bomber Bomb Tower Clone
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Bomb Tower Goblin Demolisher Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Clone Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Goblin Barrel Clone Bomb Tower Goblin Demolisher Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Goblin Barrel

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap
Zap
Bomber Goblin Demolisher Freeze The Log
Bomb Tower
Goblin Demolisher
Zap
Goblin Barrel
Clone
Clone
Goblin Barrel
Freeze
Zap
The Log
Zap

Defense Synergies 2 5

Bomber
Zap The Log
Zap
Bomb Tower Bomber Goblin Demolisher The Log
Bomb Tower
Zap The Log
Goblin Demolisher
Zap The Log
Goblin Barrel
Clone
Freeze
The Log
Bomb Tower Bomber Zap Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Goblin Demolisher The Log
Bomb Tower Zap The Log
Bomb Tower Bomber Freeze
Bomb Tower
Bomber Bomb Tower Goblin Demolisher The Log
Freeze The Log Bomber Zap Bomb Tower Goblin Demolisher
Zap Bomb Tower Freeze
Zap Bomb Tower The Log
Bomb Tower
Bomber
Bomber Zap Bomb Tower Goblin Demolisher Freeze The Log
Zap
Bomb Tower Bomber Zap Freeze The Log
Bomber Bomb Tower Zap Goblin Demolisher Freeze The Log
Bomb Tower
Bomb Tower Zap Freeze The Log
Bomb Tower Bomber
Bomb Tower Bomber Zap Goblin Demolisher The Log
Zap Bomb Tower Freeze The Log Bomber Goblin Demolisher
Bomb Tower
Bomber Goblin Demolisher Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Bomber Zap Bomb Tower The Log
Zap Bomb Tower The Log
Zap The Log
Zap Bomb Tower Goblin Demolisher Freeze
Bomb Tower
Bomb Tower
Zap Freeze Bomb Tower The Log
Bomb Tower
Zap The Log
Bomb Tower
Bomber Bomb Tower Goblin Demolisher
Bomber Zap Bomb Tower Freeze The Log
Bomber Zap Bomb Tower Freeze The Log
Bomber Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap The Log
The Log
Freeze The Log
Bomber Zap Goblin Demolisher The Log
Zap Freeze
Bomber Goblin Demolisher The Log
The Log Zap Goblin Demolisher Freeze
The Log Zap
Zap The Log
Zap
The Log
Freeze
Zap The Log
Bomber Zap Goblin Demolisher The Log
Goblin Demolisher The Log
Freeze
Bomber
Bomber Zap Goblin Demolisher The Log
Bomber Zap Goblin Demolisher The Log
The Log
The Log
Zap The Log
Zap Goblin Demolisher Freeze The Log Bomber
The Log Zap
Zap The Log
Zap The Log
Zap
Zap Freeze
Bomber Zap The Log
Zap Freeze
The Log
Zap Freeze
Zap
Freeze
The Log
The Log Bomber Zap
Zap
Zap Freeze The Log
Zap
Zap Freeze The Log

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