My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Electro Dragon Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Clone Inferno Dragon
Giant Snowball
Bomber Guards Clone Electro Dragon Inferno Dragon
Zap
Bomber Firecracker Guards Clone Inferno Dragon
Barbarian Barrel
Bomber Firecracker Guards Clone
The Log
Bomber Firecracker Guards Clone
Earthquake
Bomber Firecracker Guards Clone
Arrows
Bomber Firecracker Guards Clone
Royal Delivery
Bomber Firecracker Guards Clone Electro Dragon Inferno Dragon
Fireball
Bomber Firecracker Clone Electro Dragon Inferno Dragon
Poison
Bomber Firecracker Guards Clone Electro Dragon
Lightning
Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Golem Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Firecracker Guards Clone Inferno Dragon Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Firecracker Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap
Zap
Firecracker Bomber Guards Electro Dragon Golem
Firecracker
Zap Golem Inferno Dragon
Guards
Zap Clone
Clone
Golem Guards Inferno Dragon
Electro Dragon
Golem Zap Inferno Dragon
Golem
Bomber Clone Electro Dragon Zap Firecracker
Inferno Dragon
Firecracker Clone Electro Dragon

Defense Synergies 0 10

Bomber
Zap Guards
Zap
Bomber Firecracker Guards Electro Dragon Inferno Dragon
Firecracker
Zap Guards Electro Dragon
Guards
Bomber Zap Firecracker Electro Dragon
Clone
Electro Dragon
Zap Firecracker Guards Inferno Dragon
Golem
Inferno Dragon
Zap Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Electro Dragon
Inferno Dragon Zap Firecracker Electro Dragon
Bomber Electro Dragon Inferno Dragon
Inferno Dragon Firecracker Guards Electro Dragon
Bomber Firecracker
Bomber Zap Firecracker Guards Electro Dragon
Inferno Dragon Zap Firecracker Electro Dragon
Zap Electro Dragon
Inferno Dragon
Guards Bomber Firecracker
Guards Bomber Zap Firecracker Electro Dragon
Inferno Dragon Zap Firecracker Electro Dragon
Bomber Zap Guards Electro Dragon
Bomber Zap Firecracker Guards Electro Dragon
Inferno Dragon
Zap Inferno Dragon
Bomber Firecracker Electro Dragon
Bomber Zap Firecracker Guards Electro Dragon
Zap Bomber Firecracker Guards Electro Dragon Inferno Dragon
Inferno Dragon
Bomber Firecracker Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Bomber Zap Firecracker Electro Dragon Inferno Dragon
Guards Zap Electro Dragon
Guards Zap
Guards Inferno Dragon
Firecracker Zap Electro Dragon
Guards
Inferno Dragon
Zap Electro Dragon Firecracker Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards Electro Dragon
Zap Guards
Guards
Bomber Firecracker Electro Dragon
Guards Electro Dragon Bomber Zap Firecracker Inferno Dragon
Bomber Zap Firecracker Electro Dragon Inferno Dragon
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Electro Dragon
Firecracker Zap Electro Dragon
Electro Dragon
Firecracker Guards
Bomber Zap Firecracker
Firecracker Zap Electro Dragon
Bomber Firecracker
Zap Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Guards Electro Dragon
Firecracker Zap Electro Dragon
Zap Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Zap Firecracker
Bomber Zap Firecracker Electro Dragon
Firecracker Electro Dragon
Bomber
Bomber Zap Firecracker Electro Dragon
Bomber Zap Firecracker Electro Dragon
Zap Electro Dragon
Zap Firecracker Bomber Electro Dragon
Inferno Dragon
Firecracker Zap Electro Dragon
Zap Electro Dragon
Zap Firecracker
Zap Firecracker Electro Dragon
Zap Electro Dragon Firecracker Guards
Bomber Zap Electro Dragon
Zap Firecracker Electro Dragon
Firecracker
Zap Guards Electro Dragon
Zap Firecracker Electro Dragon
Firecracker Electro Dragon
Bomber Zap Firecracker Electro Dragon
Zap
Firecracker Electro Dragon
Zap Electro Dragon Firecracker Guards
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker
Inferno Dragon
Firecracker Electro Dragon

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