My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Barrel
Giant Snowball
Bomber Hog Rider Goblin Barrel Witch
Zap
Bomber Firecracker Goblin Barrel Witch
Barbarian Barrel
Bomber Firecracker Goblin Barrel Witch
The Log
Bomber Firecracker Hog Rider Goblin Barrel Witch
Earthquake
Bomber Firecracker Hog Rider Goblin Barrel Witch
Arrows
Bomber Firecracker Goblin Barrel Witch
Royal Delivery
Bomber Firecracker Hog Rider Goblin Barrel Witch
Fireball
Bomber Firecracker Hog Rider Goblin Barrel Witch
Poison
Bomber Firecracker Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Firecracker Goblin Barrel Fireball Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Firecracker Goblin Barrel

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Mega Knight
Zap
Firecracker Fireball Hog Rider Bomber Witch Mega Knight
Firecracker
Zap Hog Rider Goblin Barrel Mega Knight
Fireball
Zap Hog Rider Mega Knight
Hog Rider
Zap Firecracker Fireball Bomber Goblin Barrel Witch Mega Knight
Goblin Barrel
Firecracker Hog Rider Mega Knight
Witch
Zap Hog Rider Mega Knight
Mega Knight
Bomber Zap Firecracker Fireball Hog Rider Goblin Barrel Witch

Defense Synergies 2 6

Bomber
Zap
Zap
Fireball Mega Knight Bomber Firecracker Witch
Firecracker
Zap Mega Knight
Fireball
Zap Mega Knight
Hog Rider
Goblin Barrel
Witch
Zap Mega Knight
Mega Knight
Zap Firecracker Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Fireball
Zap Firecracker Witch Mega Knight
Witch Mega Knight Bomber
Witch Firecracker Mega Knight
Bomber Firecracker Fireball Mega Knight
Fireball Bomber Zap Firecracker Mega Knight
Zap Firecracker Fireball Witch
Zap Fireball Mega Knight
Witch
Bomber Firecracker Mega Knight
Witch Bomber Zap Firecracker Fireball Mega Knight
Zap Firecracker Fireball Witch
Mega Knight Bomber Zap Fireball Witch
Bomber Fireball Mega Knight Zap Firecracker Witch
Mega Knight
Zap Fireball Mega Knight
Mega Knight Bomber Firecracker Fireball Witch
Fireball Mega Knight Bomber Zap Firecracker Witch
Zap Witch Bomber Firecracker Fireball Mega Knight
Bomber Mega Knight Firecracker Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Witch
Fireball Bomber Zap Firecracker Mega Knight
Mega Knight Zap Witch
Mega Knight Zap Fireball
Witch Mega Knight
Firecracker Fireball Zap Witch
Fireball Witch
Mega Knight
Zap Mega Knight Firecracker Fireball Witch
Witch
Mega Knight Witch
Mega Knight Zap Fireball
Mega Knight Fireball Witch
Bomber Firecracker Fireball Witch Mega Knight
Witch Bomber Zap Firecracker Fireball
Mega Knight Bomber Zap Firecracker Fireball Witch
Bomber Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Bomber Fireball Zap Firecracker Mega Knight
Firecracker Fireball Zap Witch
Bomber Firecracker Witch
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Bomber Zap Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball
Bomber
Bomber Zap Firecracker Fireball Mega Knight
Bomber Zap Firecracker Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Firecracker Bomber Fireball Witch Mega Knight
Witch
Firecracker Fireball Zap Witch
Fireball Zap Witch Mega Knight
Fireball Zap Firecracker
Zap Firecracker Fireball Witch
Zap Firecracker Fireball Witch
Fireball
Bomber Zap Fireball Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Fireball Witch
Fireball Zap Firecracker Witch
Fireball
Fireball Firecracker Mega Knight
Bomber Zap Firecracker Fireball
Zap Fireball
Firecracker Mega Knight
Zap Firecracker Fireball Witch
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Witch Mega Knight
Fireball Firecracker Mega Knight

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