My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Dark Prince Goblin Giant Electro Wizard Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Sparky
Giant Snowball
Bomber Little Prince
Zap
Bomber Dark Prince Goblin Giant Sparky Little Prince
Barbarian Barrel
Bomber Knight Dark Prince Electro Wizard Sparky Little Prince
The Log
Bomber Dark Prince Sparky Little Prince
Earthquake
Bomber
Arrows
Bomber Little Prince
Royal Delivery
Bomber Knight Dark Prince Electro Wizard Sparky Little Prince
Fireball
Bomber Electro Wizard Sparky Little Prince
Poison
Bomber Electro Wizard Sparky Little Prince
Lightning
Knight Dark Prince Electro Wizard Sparky Little Prince
Rocket
Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Little Prince Dark Prince Electro Wizard Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Little Prince

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Dark Prince Goblin Giant Sparky
Zap
Goblin Giant Electro Wizard Sparky Bomber Knight Dark Prince Little Prince
Knight
Bomber Zap Electro Wizard Sparky Little Prince
Dark Prince
Bomber Zap Goblin Giant Electro Wizard Sparky Little Prince
Goblin Giant
Zap Sparky Bomber Dark Prince Electro Wizard Little Prince
Electro Wizard
Zap Knight Dark Prince Goblin Giant Sparky
Sparky
Zap Goblin Giant Bomber Knight Dark Prince Electro Wizard
Little Prince
Zap Knight Dark Prince Goblin Giant

Defense Synergies 5 13

Bomber
Knight Zap Dark Prince Electro Wizard
Zap
Goblin Giant Electro Wizard Bomber Knight Dark Prince Sparky Little Prince
Knight
Bomber Electro Wizard Little Prince Zap Sparky
Dark Prince
Bomber Zap Electro Wizard Little Prince
Goblin Giant
Zap Electro Wizard Sparky
Electro Wizard
Zap Knight Bomber Dark Prince Goblin Giant Little Prince
Sparky
Zap Knight Goblin Giant
Little Prince
Knight Zap Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Goblin Giant Electro Wizard Sparky
Sparky Zap Knight Dark Prince Electro Wizard
Sparky Bomber Knight Dark Prince Electro Wizard
Sparky Knight Dark Prince Electro Wizard
Bomber Dark Prince Sparky
Bomber Zap Dark Prince Electro Wizard
Electro Wizard Zap Little Prince
Zap Goblin Giant Electro Wizard Sparky
Sparky
Knight Bomber Dark Prince Electro Wizard Sparky Little Prince
Electro Wizard Bomber Zap Knight Dark Prince Goblin Giant
Zap Electro Wizard
Sparky Bomber Zap Knight Dark Prince Electro Wizard
Bomber Sparky Zap Dark Prince Electro Wizard
Sparky Knight Electro Wizard
Zap Electro Wizard Sparky
Sparky Bomber Knight Dark Prince Electro Wizard
Bomber Zap Knight Dark Prince Electro Wizard Little Prince
Zap Bomber Knight Dark Prince Electro Wizard Little Prince
Sparky Electro Wizard
Bomber Dark Prince Knight Goblin Giant Electro Wizard Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Dark Prince Electro Wizard Sparky
Electro Wizard Bomber Zap Knight
Zap Knight Dark Prince Goblin Giant Electro Wizard Sparky
Dark Prince Zap Knight Goblin Giant Electro Wizard Sparky
Knight Dark Prince Goblin Giant Sparky
Zap Goblin Giant Electro Wizard
Dark Prince Sparky Knight Goblin Giant Electro Wizard
Knight Dark Prince Goblin Giant Sparky
Zap Electro Wizard Knight Dark Prince Sparky
Goblin Giant Sparky
Knight Dark Prince Sparky
Zap Dark Prince Goblin Giant Electro Wizard
Dark Prince Knight Goblin Giant Sparky
Bomber Sparky
Electro Wizard Sparky Bomber Zap Knight Dark Prince Goblin Giant Little Prince
Bomber Zap Dark Prince Electro Wizard Sparky
Bomber Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Zap Electro Wizard
Goblin Giant Sparky
Knight Dark Prince Sparky
Bomber Zap Dark Prince Sparky
Zap Goblin Giant
Bomber Sparky
Zap
Zap
Electro Wizard Sparky
Zap Knight Dark Prince Electro Wizard Sparky
Zap
Knight Sparky
Zap Sparky
Bomber Zap Sparky
Sparky
Sparky
Bomber Sparky
Bomber Zap Dark Prince Electro Wizard Sparky
Bomber Zap Little Prince
Sparky
Sparky
Zap
Zap Bomber Dark Prince Sparky Little Prince
Zap Electro Wizard Sparky
Zap Sparky
Zap Sparky
Zap Electro Wizard Sparky Little Prince
Zap Electro Wizard
Sparky
Bomber Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Dark Prince
Zap Electro Wizard
Knight Dark Prince Electro Wizard Sparky
Bomber Zap
Zap Sparky
Dark Prince Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard
Zap Dark Prince Goblin Giant Electro Wizard Sparky Little Prince
Sparky
Sparky

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