My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Flying Machine Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Guards
Giant Snowball
Bomber Flying Machine Hog Rider Guards Witch
Zap
Bomber Flying Machine Guards Witch
Barbarian Barrel
Bomber Knight Guards Witch
The Log
Bomber Mini P.E.K.K.A Hog Rider Guards Witch
Earthquake
Bomber Hog Rider Guards Witch
Arrows
Bomber Flying Machine Guards Witch
Royal Delivery
Bomber Knight Mini P.E.K.K.A Flying Machine Hog Rider Guards Witch
Fireball
Bomber Flying Machine Hog Rider Witch
Poison
Bomber Flying Machine Guards Witch
Lightning
Knight Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Guards Mini P.E.K.K.A Flying Machine Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Guards

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Mini P.E.K.K.A Hog Rider
Zap
Hog Rider Bomber Knight Mini P.E.K.K.A Flying Machine Guards Witch
Knight
Hog Rider Bomber Zap Flying Machine Witch
Mini P.E.K.K.A
Bomber Zap Hog Rider
Flying Machine
Zap Knight Hog Rider
Hog Rider
Zap Knight Bomber Mini P.E.K.K.A Flying Machine Guards Witch
Guards
Zap Hog Rider
Witch
Zap Knight Hog Rider

Defense Synergies 2 14

Bomber
Knight Zap Mini P.E.K.K.A Guards
Zap
Mini P.E.K.K.A Bomber Knight Flying Machine Guards Witch
Knight
Bomber Zap Mini P.E.K.K.A Flying Machine Witch
Mini P.E.K.K.A
Zap Bomber Knight Guards Witch
Flying Machine
Zap Knight Guards
Hog Rider
Guards
Bomber Zap Mini P.E.K.K.A Flying Machine Witch
Witch
Zap Knight Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Flying Machine
Mini P.E.K.K.A Zap Knight Flying Machine Witch
Mini P.E.K.K.A Witch Bomber Knight
Mini P.E.K.K.A Witch Knight Guards
Bomber Mini P.E.K.K.A
Bomber Zap Flying Machine Guards
Zap Flying Machine Witch
Zap Flying Machine
Mini P.E.K.K.A Witch
Knight Guards Bomber Mini P.E.K.K.A
Guards Witch Bomber Zap Knight Flying Machine
Zap Flying Machine Witch
Mini P.E.K.K.A Bomber Zap Knight Flying Machine Guards Witch
Bomber Zap Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Bomber Knight Mini P.E.K.K.A Witch
Bomber Zap Knight Flying Machine Guards Witch
Zap Witch Bomber Knight Flying Machine Guards
Mini P.E.K.K.A
Bomber Knight Mini P.E.K.K.A Flying Machine Guards Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Zap Witch
Bomber Zap Knight Mini P.E.K.K.A Flying Machine
Guards Zap Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Guards Zap Knight
Knight Mini P.E.K.K.A Guards Witch
Zap Flying Machine Witch
Mini P.E.K.K.A Guards Knight Flying Machine Witch
Mini P.E.K.K.A Knight
Zap Knight Mini P.E.K.K.A Flying Machine Witch
Witch Guards
Knight Mini P.E.K.K.A Flying Machine Guards Witch
Zap Guards
Mini P.E.K.K.A Knight Guards Witch
Bomber Flying Machine Witch
Guards Witch Bomber Zap Knight Mini P.E.K.K.A Flying Machine
Bomber Zap Mini P.E.K.K.A Flying Machine Witch
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Guards
Zap Flying Machine
Flying Machine
Knight Flying Machine Guards
Bomber Zap
Zap Flying Machine Witch
Bomber Flying Machine Witch
Zap Flying Machine
Zap Flying Machine
Mini P.E.K.K.A Guards
Zap Knight Flying Machine
Zap Flying Machine
Flying Machine Knight
Flying Machine
Zap Flying Machine
Bomber Zap Flying Machine Witch
Flying Machine
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Flying Machine
Bomber Zap Flying Machine Witch
Zap Flying Machine
Zap Bomber Witch
Witch
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap
Zap Flying Machine Witch
Zap Flying Machine Guards Witch
Mini P.E.K.K.A
Bomber Zap
Zap
Zap Flying Machine Guards Witch
Zap Flying Machine Witch
Knight Mini P.E.K.K.A Flying Machine
Bomber Zap Flying Machine
Zap
Flying Machine
Zap Flying Machine Guards Witch
Zap Flying Machine Witch
Zap Flying Machine Witch

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