My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Dark Prince Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Ram Rider
Giant Snowball
Bomber Barbarians Musketeer Witch Ram Rider
Zap
Bomber Mortar Dark Prince Witch Ram Rider
Barbarian Barrel
Bomber Mortar Barbarians Musketeer Dark Prince Witch
The Log
Bomber Barbarians Musketeer Dark Prince Witch Ram Rider
Earthquake
Bomber Mortar Barbarians Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Barbarians Musketeer Dark Prince Witch Ram Rider
Fireball
Bomber Mortar Barbarians Musketeer Witch Ram Rider
Poison
Bomber Mortar Barbarians Musketeer Witch
Lightning
Mortar Musketeer Dark Prince Witch Ram Rider
Rocket
Mortar Barbarians Musketeer Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Mortar Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Mortar Musketeer Dark Prince Barbarians Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Mortar Musketeer

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mortar Dark Prince Ram Rider
Zap
Ram Rider Bomber Mortar Musketeer Dark Prince Witch
Mortar
Bomber Zap Musketeer Dark Prince Ram Rider
Barbarians
Musketeer
Zap Mortar Dark Prince Ram Rider
Dark Prince
Bomber Zap Mortar Musketeer Witch Ram Rider
Witch
Zap Dark Prince Ram Rider
Ram Rider
Zap Bomber Mortar Musketeer Dark Prince Witch

Defense Synergies 0 13

Bomber
Zap Mortar Dark Prince
Zap
Bomber Mortar Barbarians Musketeer Dark Prince Witch Ram Rider
Mortar
Bomber Zap Musketeer
Barbarians
Zap
Musketeer
Zap Mortar Dark Prince Ram Rider
Dark Prince
Bomber Zap Musketeer Witch
Witch
Zap Dark Prince
Ram Rider
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mortar Musketeer Ram Rider
Barbarians Zap Mortar Musketeer Dark Prince Witch Ram Rider
Mortar Barbarians Witch Ram Rider Bomber Musketeer Dark Prince
Barbarians Witch Mortar Musketeer Dark Prince Ram Rider
Bomber Barbarians Dark Prince
Bomber Zap Musketeer Dark Prince
Musketeer Ram Rider Zap Mortar Witch
Zap Barbarians Musketeer Ram Rider
Barbarians Witch Mortar Musketeer
Bomber Barbarians Musketeer Dark Prince
Barbarians Witch Bomber Zap Musketeer Dark Prince Ram Rider
Musketeer Zap Witch Ram Rider
Mortar Barbarians Bomber Zap Musketeer Dark Prince Witch Ram Rider
Bomber Zap Mortar Barbarians Dark Prince Witch
Barbarians Mortar Ram Rider
Barbarians Zap Mortar Ram Rider
Barbarians Bomber Mortar Musketeer Dark Prince Witch
Mortar Bomber Zap Barbarians Musketeer Dark Prince Witch Ram Rider
Zap Mortar Witch Bomber Barbarians Musketeer Dark Prince Ram Rider
Barbarians Mortar Musketeer Ram Rider
Bomber Dark Prince Barbarians Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Dark Prince Witch
Bomber Zap Mortar Musketeer
Barbarians Zap Musketeer Dark Prince Witch Ram Rider
Dark Prince Zap Barbarians Musketeer Ram Rider
Barbarians Musketeer Dark Prince Witch Ram Rider
Zap Musketeer Witch Ram Rider
Dark Prince Barbarians Musketeer Witch Ram Rider
Barbarians Dark Prince
Zap Mortar Barbarians Dark Prince Witch
Witch Barbarians Musketeer
Barbarians Musketeer Dark Prince Witch
Zap Barbarians Dark Prince
Barbarians Dark Prince Witch Ram Rider
Bomber Barbarians Musketeer Witch
Barbarians Witch Bomber Zap Mortar Musketeer Dark Prince
Bomber Zap Barbarians Musketeer Dark Prince Witch
Bomber Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer
Mortar Zap Musketeer Ram Rider
Barbarians Musketeer Dark Prince
Bomber Zap Mortar Dark Prince
Zap Musketeer Witch Ram Rider
Bomber Mortar Musketeer Witch
Zap Ram Rider
Zap Mortar Ram Rider
Musketeer
Zap Mortar Musketeer Dark Prince Ram Rider
Zap Musketeer
Mortar Musketeer
Mortar Musketeer
Zap Mortar Musketeer
Bomber Zap Mortar Musketeer Witch
Mortar Musketeer
Mortar
Bomber
Bomber Zap Mortar Musketeer Dark Prince
Bomber Zap Mortar Witch
Musketeer
Musketeer
Zap Mortar Barbarians Musketeer
Zap Bomber Mortar Dark Prince Witch
Witch
Mortar Zap Musketeer Witch Ram Rider
Zap Mortar Musketeer Witch Ram Rider
Zap Mortar Musketeer
Zap Musketeer Witch
Zap Musketeer Witch
Bomber Zap Mortar Musketeer
Zap
Zap Barbarians Musketeer Dark Prince Witch
Zap Musketeer Witch Ram Rider
Musketeer Dark Prince
Bomber Zap Mortar Musketeer
Zap
Musketeer Dark Prince
Zap Musketeer Witch
Zap Musketeer Witch
Zap Mortar Musketeer Dark Prince Witch
Mortar

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