My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider Guards
Giant Snowball
Bomber Minion Horde Hog Rider Guards Lumberjack
Zap
Bomber Mortar Minion Horde Guards
Barbarian Barrel
Bomber Mortar Wizard Guards Lumberjack
The Log
Bomber Hog Rider Guards Lumberjack
Earthquake
Bomber Mortar Hog Rider Guards
Arrows
Bomber Minion Horde Guards
Royal Delivery
Bomber Minion Horde Hog Rider Wizard Guards Lumberjack
Fireball
Bomber Mortar Minion Horde Hog Rider Wizard Lumberjack
Poison
Bomber Mortar Minion Horde Wizard Guards
Lightning
Mortar Wizard Lumberjack
Rocket
Mortar Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Guards Mortar Hog Rider Lumberjack Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Guards Mortar

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mortar Hog Rider Lumberjack
Zap
Hog Rider Bomber Mortar Minion Horde Guards Lumberjack
Mortar
Bomber Zap Hog Rider
Minion Horde
Zap Hog Rider Lumberjack
Hog Rider
Zap Bomber Mortar Minion Horde Wizard Guards Lumberjack
Wizard
Hog Rider Lumberjack
Guards
Zap Hog Rider Lumberjack
Lumberjack
Bomber Zap Minion Horde Hog Rider Wizard Guards

Defense Synergies 0 13

Bomber
Zap Mortar Guards
Zap
Bomber Mortar Minion Horde Guards Lumberjack
Mortar
Bomber Zap Wizard Guards Lumberjack
Minion Horde
Zap
Hog Rider
Wizard
Mortar Guards Lumberjack
Guards
Bomber Zap Mortar Wizard Lumberjack
Lumberjack
Zap Mortar Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mortar Minion Horde Wizard
Minion Horde Lumberjack Zap Mortar
Mortar Minion Horde Lumberjack Bomber
Minion Horde Lumberjack Mortar Guards
Bomber Lumberjack
Bomber Zap Guards Lumberjack
Minion Horde Zap Mortar Wizard
Zap
Minion Horde Mortar Lumberjack
Guards Bomber Minion Horde Lumberjack
Minion Horde Guards Bomber Zap Wizard Lumberjack
Minion Horde Zap Wizard
Mortar Minion Horde Lumberjack Bomber Zap Wizard Guards
Bomber Wizard Zap Mortar Minion Horde Guards Lumberjack
Mortar Minion Horde Lumberjack
Minion Horde Zap Mortar Lumberjack
Minion Horde Wizard Bomber Mortar Lumberjack
Mortar Bomber Zap Minion Horde Wizard Guards Lumberjack
Zap Mortar Wizard Bomber Guards Lumberjack
Mortar Lumberjack
Bomber Wizard Minion Horde Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap
Bomber Zap Mortar Wizard Lumberjack
Guards Lumberjack Zap Minion Horde
Guards Lumberjack Zap Minion Horde
Minion Horde Guards Lumberjack
Wizard Zap Minion Horde
Guards Minion Horde Lumberjack
Minion Horde Lumberjack
Zap Minion Horde Mortar
Minion Horde Guards
Minion Horde Guards Lumberjack
Zap Guards
Minion Horde Wizard Guards Lumberjack
Wizard Bomber Minion Horde
Guards Bomber Zap Mortar Minion Horde Lumberjack
Bomber Zap Minion Horde Wizard
Bomber Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde Guards
Mortar Zap
Minion Horde
Guards
Bomber Wizard Zap Mortar Minion Horde
Wizard Zap Minion Horde
Bomber Mortar Minion Horde Wizard
Zap Wizard
Zap Mortar Wizard
Minion Horde Guards Lumberjack
Zap Mortar Minion Horde Wizard
Zap Wizard
Mortar
Mortar Minion Horde
Zap Mortar
Bomber Zap Mortar Minion Horde Wizard
Mortar Minion Horde Wizard
Mortar
Bomber Minion Horde
Bomber Zap Mortar Wizard
Bomber Zap Mortar Wizard
Minion Horde
Wizard
Zap Mortar Minion Horde
Zap Bomber Mortar Wizard
Minion Horde
Mortar Zap Wizard
Zap Mortar Wizard
Zap Mortar
Zap Minion Horde Wizard
Zap Minion Horde Wizard Guards
Minion Horde
Bomber Zap Mortar Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Guards
Zap Wizard
Minion Horde Wizard Lumberjack
Bomber Zap Mortar Wizard
Zap
Minion Horde
Zap Minion Horde Guards
Zap
Zap Mortar
Mortar Wizard

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