My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Baby Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Musketeer Hog Rider Baby Dragon Lumberjack
Zap
Bomber
Barbarian Barrel
Bomber Musketeer Lumberjack
The Log
Bomber Musketeer Hog Rider Lumberjack
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Musketeer Hog Rider Baby Dragon Lumberjack
Fireball
Bomber Musketeer Hog Rider Baby Dragon Lumberjack
Poison
Bomber Musketeer
Lightning
Musketeer Baby Dragon Lumberjack
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Tornado Musketeer Hog Rider Baby Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Tornado Musketeer

Attack Synergies 4 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Baby Dragon Lumberjack Mega Knight
Zap
Hog Rider Tornado Bomber Musketeer Baby Dragon Lumberjack Mega Knight
Musketeer
Hog Rider Zap Baby Dragon Lumberjack Mega Knight
Hog Rider
Zap Musketeer Bomber Tornado Baby Dragon Lumberjack Mega Knight
Tornado
Zap Baby Dragon Hog Rider Mega Knight
Baby Dragon
Tornado Bomber Zap Musketeer Hog Rider Lumberjack Mega Knight
Lumberjack
Bomber Zap Musketeer Hog Rider Baby Dragon Mega Knight
Mega Knight
Bomber Zap Musketeer Hog Rider Tornado Baby Dragon Lumberjack

Defense Synergies 2 13

Bomber
Zap Tornado
Zap
Mega Knight Bomber Musketeer Tornado Baby Dragon Lumberjack
Musketeer
Lumberjack Zap Tornado Baby Dragon Mega Knight
Hog Rider
Tornado
Bomber Zap Musketeer Baby Dragon Mega Knight
Baby Dragon
Zap Musketeer Tornado Lumberjack Mega Knight
Lumberjack
Musketeer Zap Baby Dragon
Mega Knight
Zap Musketeer Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer Baby Dragon
Lumberjack Zap Musketeer Mega Knight
Tornado Lumberjack Mega Knight Bomber Musketeer
Lumberjack Musketeer Mega Knight
Bomber Tornado Lumberjack Mega Knight
Tornado Bomber Zap Musketeer Baby Dragon Lumberjack Mega Knight
Musketeer Tornado Zap Baby Dragon
Zap Musketeer Baby Dragon Mega Knight
Musketeer Tornado Lumberjack
Tornado Bomber Musketeer Lumberjack Mega Knight
Bomber Zap Musketeer Tornado Baby Dragon Lumberjack Mega Knight
Musketeer Zap Tornado Baby Dragon
Lumberjack Mega Knight Bomber Zap Musketeer
Bomber Mega Knight Zap Tornado Baby Dragon Lumberjack
Lumberjack Mega Knight
Tornado Zap Lumberjack Mega Knight
Mega Knight Bomber Musketeer Tornado Lumberjack
Mega Knight Bomber Zap Musketeer Tornado Baby Dragon Lumberjack
Zap Tornado Baby Dragon Bomber Musketeer Lumberjack Mega Knight
Musketeer Tornado Lumberjack
Bomber Mega Knight Musketeer Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap
Bomber Zap Musketeer Baby Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap Musketeer
Lumberjack Mega Knight Zap Musketeer Tornado
Musketeer Lumberjack Mega Knight
Zap Musketeer Tornado Baby Dragon
Musketeer Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Tornado Baby Dragon
Musketeer
Mega Knight Musketeer Lumberjack
Mega Knight Zap Tornado
Mega Knight Lumberjack
Bomber Musketeer Baby Dragon Mega Knight
Bomber Zap Musketeer Tornado Baby Dragon Lumberjack
Mega Knight Bomber Zap Musketeer Baby Dragon
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Zap Musketeer Tornado Baby Dragon
Baby Dragon
Musketeer
Bomber Zap Baby Dragon Mega Knight
Zap Musketeer Tornado Baby Dragon
Bomber Musketeer Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Musketeer Tornado Lumberjack
Zap Musketeer Tornado
Zap Musketeer Tornado Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Bomber Zap Musketeer Baby Dragon
Musketeer Baby Dragon Mega Knight
Tornado
Bomber
Bomber Zap Musketeer Baby Dragon Mega Knight
Bomber Zap Tornado Baby Dragon Mega Knight
Musketeer Baby Dragon Mega Knight
Tornado
Musketeer Tornado
Zap Musketeer Baby Dragon
Zap Tornado Bomber Baby Dragon Mega Knight
Zap Musketeer Tornado Baby Dragon
Zap Musketeer Tornado Baby Dragon Mega Knight
Zap Musketeer Tornado Baby Dragon
Zap Musketeer Tornado Baby Dragon
Zap Musketeer
Bomber Zap Musketeer Mega Knight
Zap
Mega Knight
Zap Musketeer
Zap Musketeer Tornado Baby Dragon
Musketeer Baby Dragon Lumberjack Mega Knight
Bomber Zap Musketeer Baby Dragon
Zap Tornado
Musketeer Mega Knight
Zap Musketeer Tornado Baby Dragon
Zap Musketeer Tornado
Zap Musketeer Tornado Baby Dragon Mega Knight
Mega Knight

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