My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Giant Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Bomber Bats Goblin Gang Goblin Barrel Skeleton Army
Zap
Bomber Bats Goblin Gang Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Goblin Barrel Skeleton Army
The Log
Bomber Goblin Gang Royal Giant Goblin Barrel Skeleton Army
Earthquake
Bomber Goblin Gang Goblin Barrel Skeleton Army
Arrows
Bomber Bats Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Bomber Bats Goblin Gang Goblin Barrel Skeleton Army
Fireball
Bomber Goblin Gang Goblin Barrel Skeleton Army
Poison
Bomber Bats Goblin Gang Skeleton Army
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Ice Golem Goblin Gang Goblin Barrel Skeleton Army Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Ice Golem

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Zap Ice Golem
Bats
Royal Giant Ice Golem Bomber Zap Goblin Barrel
Zap
Bomber Bats Royal Giant Ice Golem
Goblin Gang
Ice Golem Goblin Barrel Royal Giant
Royal Giant
Bomber Bats Goblin Barrel Zap Goblin Gang Ice Golem
Ice Golem
Bats Goblin Gang Goblin Barrel Bomber Zap Royal Giant
Goblin Barrel
Goblin Gang Royal Giant Ice Golem Bats Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 1 9

Bomber
Ice Golem Bats Zap
Bats
Bomber Zap Ice Golem
Zap
Bomber Bats Goblin Gang Ice Golem Skeleton Army
Goblin Gang
Zap Ice Golem Skeleton Army
Royal Giant
Ice Golem
Bomber Bats Zap Goblin Gang
Goblin Barrel
Skeleton Army
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Ice Golem
Skeleton Army Bomber Bats Zap Goblin Gang
Goblin Gang Skeleton Army Bomber Bats
Skeleton Army Bomber Bats Goblin Gang
Bomber Skeleton Army
Goblin Gang Skeleton Army Bomber Bats Zap
Bats Zap Goblin Gang
Zap Ice Golem
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bomber Ice Golem
Bats Goblin Gang Skeleton Army Bomber Zap Ice Golem
Bats Zap Goblin Gang
Skeleton Army Bomber Bats Zap Goblin Gang
Bomber Skeleton Army Bats Zap Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang
Bomber Bats Goblin Gang Skeleton Army
Bomber Bats Zap Goblin Gang Skeleton Army
Zap Bomber Bats Ice Golem
Bomber Goblin Gang Skeleton Army Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Ice Golem
Bomber Zap Goblin Gang Ice Golem
Goblin Gang Skeleton Army Bats Zap Ice Golem
Goblin Gang Skeleton Army Bats Zap Ice Golem
Goblin Gang Skeleton Army
Bats Zap Goblin Gang Ice Golem
Goblin Gang Skeleton Army Bats Ice Golem
Skeleton Army
Zap Bats Ice Golem Skeleton Army
Goblin Gang Skeleton Army
Bats
Skeleton Army Zap
Skeleton Army Goblin Gang Ice Golem
Bomber Skeleton Army
Goblin Gang Skeleton Army Bomber Bats Zap Ice Golem
Bats Bomber Zap Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap
Ice Golem
Bomber Zap
Bats Zap Ice Golem
Bomber
Zap Ice Golem
Zap
Bats Goblin Gang
Zap
Zap
Ice Golem
Zap Ice Golem
Bomber Zap
Bomber Bats
Bomber Zap
Bomber Zap
Zap
Zap Ice Golem Bomber
Zap
Zap
Zap
Bats Zap Ice Golem
Zap Bats
Bomber Zap
Zap
Zap Bats Goblin Gang Skeleton Army
Zap
Goblin Gang
Bomber Zap Ice Golem
Zap
Zap Bats Goblin Gang
Bats Zap
Zap

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