My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider
Giant Snowball
Bomber Goblin Gang Hog Rider
Zap
Bomber Goblin Gang Firecracker
Barbarian Barrel
Bomber Goblin Gang Firecracker Tesla Wizard
The Log
Bomber Goblin Gang Firecracker Hog Rider
Earthquake
Bomber Goblin Gang Firecracker Tesla Hog Rider
Arrows
Bomber Goblin Gang Firecracker
Royal Delivery
Bomber Goblin Gang Firecracker Hog Rider Wizard
Fireball
Bomber Goblin Gang Firecracker Tesla Hog Rider Wizard
Poison
Bomber Goblin Gang Firecracker Wizard
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Firecracker Tesla Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Mega Knight
Zap
Firecracker Hog Rider Bomber Mega Knight
Goblin Gang
Hog Rider Firecracker
Firecracker
Zap Hog Rider Goblin Gang Mega Knight
Tesla
Hog Rider
Zap Goblin Gang Firecracker Bomber Wizard Mega Knight
Wizard
Hog Rider Mega Knight
Mega Knight
Bomber Zap Firecracker Hog Rider Wizard

Defense Synergies 2 10

Bomber
Zap Tesla
Zap
Mega Knight Bomber Goblin Gang Firecracker Tesla
Goblin Gang
Tesla Zap Firecracker
Firecracker
Zap Goblin Gang Tesla Mega Knight
Tesla
Goblin Gang Bomber Zap Firecracker Wizard
Hog Rider
Wizard
Tesla Mega Knight
Mega Knight
Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Tesla Wizard
Zap Goblin Gang Firecracker Tesla Mega Knight
Goblin Gang Tesla Mega Knight Bomber
Tesla Goblin Gang Firecracker Mega Knight
Bomber Firecracker Mega Knight
Goblin Gang Bomber Zap Firecracker Tesla Mega Knight
Tesla Zap Goblin Gang Firecracker Wizard
Zap Tesla Mega Knight
Tesla Goblin Gang
Goblin Gang Bomber Firecracker Tesla Mega Knight
Goblin Gang Bomber Zap Firecracker Tesla Wizard Mega Knight
Tesla Zap Goblin Gang Firecracker Wizard
Tesla Mega Knight Bomber Zap Goblin Gang Wizard
Bomber Wizard Mega Knight Zap Goblin Gang Firecracker Tesla
Goblin Gang Tesla Mega Knight
Zap Goblin Gang Tesla Mega Knight
Tesla Wizard Mega Knight Bomber Goblin Gang Firecracker
Tesla Mega Knight Bomber Zap Goblin Gang Firecracker Wizard
Zap Wizard Bomber Firecracker Tesla Mega Knight
Tesla
Bomber Goblin Gang Wizard Mega Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Tesla
Bomber Zap Goblin Gang Firecracker Tesla Wizard Mega Knight
Goblin Gang Mega Knight Zap
Goblin Gang Mega Knight Zap Tesla
Goblin Gang Tesla Mega Knight
Firecracker Wizard Zap Goblin Gang Tesla
Goblin Gang Tesla
Mega Knight Tesla
Zap Mega Knight Firecracker
Goblin Gang Tesla
Mega Knight Tesla
Mega Knight Zap
Mega Knight Goblin Gang Tesla Wizard
Wizard Bomber Firecracker Tesla Mega Knight
Goblin Gang Tesla Bomber Zap Firecracker
Mega Knight Bomber Zap Firecracker Tesla Wizard
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Bomber Wizard Zap Firecracker Mega Knight
Firecracker Wizard Zap
Bomber Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Goblin Gang
Firecracker Zap Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker Wizard
Firecracker Wizard Mega Knight
Bomber
Bomber Zap Firecracker Wizard Mega Knight
Bomber Zap Firecracker Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Firecracker Bomber Wizard Mega Knight
Firecracker Zap Wizard
Zap Wizard Mega Knight
Zap Firecracker
Zap Firecracker Wizard
Zap Firecracker Wizard
Bomber Zap Wizard Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap Goblin Gang
Zap Firecracker Wizard
Goblin Gang Firecracker Wizard Mega Knight
Bomber Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Mega Knight
Firecracker Wizard Mega Knight

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