My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Tombstone Zappies P.E.K.K.A Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Tombstone Zappies
Zap
Bomber Firecracker Tombstone Zappies
Barbarian Barrel
Bomber Firecracker Tombstone Zappies
The Log
Bomber Firecracker Tombstone Zappies
Earthquake
Bomber Firecracker Tombstone Zappies
Arrows
Bomber Firecracker Tombstone Zappies
Royal Delivery
Bomber Firecracker Zappies P.E.K.K.A
Fireball
Bomber Firecracker Tombstone Zappies
Poison
Bomber Firecracker Tombstone Zappies
Lightning
Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone P.E.K.K.A Electro Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Firecracker Tombstone Zappies P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Firecracker Tombstone

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Mega Knight
Zap
Firecracker P.E.K.K.A Bomber Zappies Mega Knight
Firecracker
Zap Zappies P.E.K.K.A Mega Knight
Tombstone
Zappies
Zap Firecracker P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Bomber Firecracker Zappies
Electro Giant
Mega Knight
Bomber Zap Firecracker Zappies

Defense Synergies 1 16

Bomber
Zap Tombstone P.E.K.K.A Electro Giant
Zap
Mega Knight Bomber Firecracker Tombstone Zappies P.E.K.K.A
Firecracker
Zap Tombstone Zappies P.E.K.K.A Mega Knight
Tombstone
Bomber Zap Firecracker Zappies
Zappies
Zap Firecracker Tombstone P.E.K.K.A Electro Giant Mega Knight
P.E.K.K.A
Bomber Zap Firecracker Zappies
Electro Giant
Bomber Zappies
Mega Knight
Zap Firecracker Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Tombstone Zappies
P.E.K.K.A Zap Firecracker Tombstone Zappies Mega Knight
P.E.K.K.A Mega Knight Bomber Tombstone Zappies
P.E.K.K.A Firecracker Tombstone Zappies Mega Knight
Bomber Firecracker Tombstone P.E.K.K.A Mega Knight
Bomber Zap Firecracker Zappies Mega Knight
Zap Firecracker Tombstone Zappies
Zap P.E.K.K.A Electro Giant Mega Knight
Zappies P.E.K.K.A Tombstone
Bomber Firecracker Zappies Mega Knight
Bomber Zap Firecracker Tombstone Zappies Electro Giant Mega Knight
Zap Firecracker Zappies
Tombstone P.E.K.K.A Mega Knight Bomber Zap Zappies
Bomber Mega Knight Zap Firecracker Tombstone Zappies P.E.K.K.A
P.E.K.K.A Tombstone Zappies Mega Knight
Zap Zappies P.E.K.K.A Electro Giant Mega Knight
Mega Knight Bomber Firecracker Tombstone Zappies P.E.K.K.A
Tombstone Mega Knight Bomber Zap Firecracker Zappies
Zap Bomber Firecracker Tombstone Zappies Mega Knight
P.E.K.K.A Zappies
Bomber Mega Knight Firecracker Zappies P.E.K.K.A Electro Giant
P.E.K.K.A Tombstone Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tombstone Zappies P.E.K.K.A Electro Giant
Bomber Zap Firecracker Mega Knight
Tombstone Zappies P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Zap Zappies
P.E.K.K.A Tombstone Zappies Mega Knight
Firecracker Electro Giant Zap Zappies
P.E.K.K.A Tombstone Zappies
P.E.K.K.A Mega Knight Zappies
Zap P.E.K.K.A Mega Knight Firecracker Tombstone Zappies
P.E.K.K.A Tombstone Zappies
P.E.K.K.A Mega Knight Tombstone Zappies
P.E.K.K.A Mega Knight Zap Electro Giant
P.E.K.K.A Mega Knight Tombstone Zappies
Bomber Firecracker Zappies Electro Giant Mega Knight
Tombstone Zappies Electro Giant Bomber Zap Firecracker P.E.K.K.A
Mega Knight Bomber Zap Firecracker Zappies P.E.K.K.A Electro Giant
Bomber Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Bomber Zap Firecracker Mega Knight
Firecracker Electro Giant Zap
Bomber Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker
Firecracker Mega Knight
Bomber
Bomber Zap Firecracker Mega Knight
Bomber Zap Firecracker Electro Giant Mega Knight
Mega Knight
Zap
Zap Firecracker Electro Giant Bomber Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Zap Firecracker Electro Giant
Zap Firecracker Zappies Electro Giant
Bomber Zap Mega Knight
Zap Firecracker Zappies
P.E.K.K.A Mega Knight
Firecracker
Zap Tombstone Zappies
Zap Firecracker Zappies
Firecracker Mega Knight
Bomber Zap Firecracker
Zap Electro Giant
Firecracker P.E.K.K.A Mega Knight
Zap Electro Giant Firecracker Zappies
Firecracker Zap Zappies
Zap Firecracker Electro Giant Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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