My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Prince
Giant Snowball
Bomber Musketeer Goblin Barrel
Zap
Bomber Inferno Tower Goblin Barrel Prince
Barbarian Barrel
Bomber Musketeer Valkyrie Inferno Tower Goblin Barrel Electro Wizard
The Log
Bomber Musketeer Goblin Barrel Prince
Earthquake
Bomber Inferno Tower Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Musketeer Valkyrie Goblin Barrel Prince Electro Wizard
Fireball
Bomber Musketeer Inferno Tower Goblin Barrel Electro Wizard
Poison
Bomber Musketeer Inferno Tower Electro Wizard
Lightning
Musketeer Valkyrie Inferno Tower Prince Electro Wizard
Rocket
Musketeer Valkyrie Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Barrel Musketeer Valkyrie Electro Wizard Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Goblin Barrel Musketeer

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Prince
Zap
Prince Electro Wizard Bomber Musketeer Valkyrie
Musketeer
Valkyrie Zap Prince
Valkyrie
Musketeer Goblin Barrel Prince Bomber Zap Electro Wizard
Inferno Tower
Goblin Barrel
Valkyrie Prince
Prince
Zap Valkyrie Goblin Barrel Bomber Musketeer Electro Wizard
Electro Wizard
Zap Valkyrie Prince

Defense Synergies 3 14

Bomber
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Bomber Musketeer Valkyrie Inferno Tower Prince
Musketeer
Valkyrie Zap Inferno Tower Electro Wizard
Valkyrie
Musketeer Bomber Zap Inferno Tower Prince Electro Wizard
Inferno Tower
Electro Wizard Zap Musketeer Valkyrie Prince
Goblin Barrel
Prince
Zap Valkyrie Inferno Tower Electro Wizard
Electro Wizard
Zap Inferno Tower Bomber Musketeer Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer Valkyrie Inferno Tower Electro Wizard
Inferno Tower Zap Musketeer Valkyrie Prince Electro Wizard
Inferno Tower Prince Bomber Musketeer Valkyrie Electro Wizard
Inferno Tower Prince Musketeer Valkyrie Electro Wizard
Bomber Valkyrie Prince
Bomber Zap Musketeer Valkyrie Electro Wizard
Musketeer Inferno Tower Electro Wizard Zap
Zap Musketeer Valkyrie Inferno Tower Electro Wizard
Inferno Tower Musketeer Prince
Bomber Musketeer Valkyrie Inferno Tower Prince Electro Wizard
Valkyrie Electro Wizard Bomber Zap Musketeer
Musketeer Inferno Tower Zap Electro Wizard
Inferno Tower Prince Bomber Zap Musketeer Valkyrie Electro Wizard
Bomber Valkyrie Zap Prince Electro Wizard
Inferno Tower Prince Electro Wizard
Inferno Tower Zap Prince Electro Wizard
Bomber Musketeer Valkyrie Inferno Tower Prince Electro Wizard
Valkyrie Bomber Zap Musketeer Prince Electro Wizard
Zap Valkyrie Bomber Musketeer Electro Wizard
Musketeer Inferno Tower Prince Electro Wizard
Bomber Valkyrie Musketeer Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower Prince Electro Wizard
Electro Wizard Bomber Zap Musketeer Valkyrie Prince
Zap Musketeer Valkyrie Inferno Tower Prince Electro Wizard
Valkyrie Prince Zap Musketeer Inferno Tower Electro Wizard
Inferno Tower Musketeer Valkyrie Prince
Zap Musketeer Electro Wizard
Prince Musketeer Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie Prince
Zap Electro Wizard Valkyrie Inferno Tower Prince
Inferno Tower Musketeer
Musketeer Valkyrie Inferno Tower Prince
Zap Valkyrie Prince Electro Wizard
Prince Valkyrie Inferno Tower
Bomber Musketeer Valkyrie
Inferno Tower Electro Wizard Bomber Zap Musketeer Valkyrie Prince
Valkyrie Bomber Zap Musketeer Inferno Tower Electro Wizard
Bomber Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer Electro Wizard
Musketeer Valkyrie Prince
Bomber Zap Valkyrie
Zap Musketeer
Bomber Musketeer
Zap
Zap
Musketeer Prince Electro Wizard
Zap Musketeer Valkyrie Prince Electro Wizard
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer Prince
Bomber Zap Musketeer
Musketeer
Bomber
Bomber Zap Musketeer Prince Electro Wizard
Bomber Zap Valkyrie
Musketeer Prince
Musketeer Prince
Zap Musketeer
Zap Bomber Valkyrie
Zap Musketeer Electro Wizard
Zap Musketeer Prince
Zap Musketeer
Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Bomber Zap Musketeer
Zap Electro Wizard
Prince
Zap Electro Wizard Musketeer Prince
Zap Musketeer Electro Wizard
Musketeer Valkyrie Prince Electro Wizard
Bomber Zap Musketeer
Zap
Musketeer Prince
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Prince Electro Wizard
Prince

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