My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army
Giant Snowball
Bomber Goblin Barrel Skeleton Army
Zap
Bomber Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Bomber Goblin Barrel Skeleton Army
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Barrel Skeleton Army
Royal Delivery
Bomber Valkyrie Wizard Goblin Barrel Skeleton Army
Fireball
Bomber Wizard Goblin Barrel Skeleton Army
Poison
Bomber Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Earthquake Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Earthquake Goblin Barrel Skeleton Army Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Earthquake Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Mega Knight
Zap
Earthquake Bomber Valkyrie Mega Knight
Earthquake
Zap Mega Knight
Valkyrie
Goblin Barrel Bomber Zap Wizard
Wizard
Valkyrie Mega Knight
Goblin Barrel
Valkyrie Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Bomber Zap Earthquake Wizard Goblin Barrel

Defense Synergies 1 9

Bomber
Zap Valkyrie
Zap
Mega Knight Bomber Earthquake Valkyrie Skeleton Army
Earthquake
Zap Mega Knight
Valkyrie
Bomber Zap Wizard
Wizard
Valkyrie Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Zap Wizard
Mega Knight
Zap Earthquake Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Zap Valkyrie Wizard
Skeleton Army Zap Valkyrie Mega Knight
Skeleton Army Mega Knight Bomber Valkyrie
Skeleton Army Valkyrie Mega Knight
Bomber Earthquake Valkyrie Skeleton Army Mega Knight
Skeleton Army Bomber Zap Earthquake Valkyrie Mega Knight
Zap Wizard
Earthquake Zap Valkyrie Mega Knight
Skeleton Army
Skeleton Army Bomber Valkyrie Mega Knight
Valkyrie Skeleton Army Bomber Zap Earthquake Wizard Mega Knight
Zap Wizard
Skeleton Army Mega Knight Bomber Zap Earthquake Valkyrie Wizard
Bomber Valkyrie Wizard Skeleton Army Mega Knight Zap Earthquake
Skeleton Army Mega Knight
Skeleton Army Zap Mega Knight
Wizard Mega Knight Bomber Valkyrie Skeleton Army
Valkyrie Mega Knight Bomber Zap Wizard Skeleton Army
Zap Earthquake Valkyrie Wizard Bomber Mega Knight
Bomber Valkyrie Wizard Skeleton Army Mega Knight Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap
Bomber Zap Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Zap Valkyrie
Valkyrie Skeleton Army Mega Knight Zap
Valkyrie Skeleton Army Mega Knight
Wizard Zap
Skeleton Army Valkyrie
Mega Knight Valkyrie Skeleton Army
Zap Mega Knight Valkyrie Skeleton Army
Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard
Wizard Bomber Valkyrie Skeleton Army Mega Knight
Skeleton Army Bomber Zap Valkyrie
Valkyrie Mega Knight Bomber Zap Earthquake Wizard
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Zap
Earthquake
Earthquake Valkyrie
Bomber Wizard Zap Earthquake Valkyrie Mega Knight
Wizard Zap
Bomber Earthquake Wizard
Earthquake Zap Wizard
Zap Wizard
Zap Earthquake Valkyrie Wizard
Zap Wizard
Earthquake
Earthquake
Earthquake Zap
Earthquake Bomber Zap Wizard
Earthquake Wizard Mega Knight
Earthquake
Bomber
Bomber Zap Earthquake Wizard Mega Knight
Bomber Zap Earthquake Valkyrie Wizard Mega Knight
Earthquake Mega Knight
Wizard
Earthquake Zap
Zap Earthquake Bomber Valkyrie Wizard Mega Knight
Zap Earthquake Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Wizard
Bomber Zap Earthquake Wizard Mega Knight
Zap
Mega Knight
Earthquake Wizard
Zap Earthquake Skeleton Army
Zap Wizard
Valkyrie Wizard Mega Knight
Bomber Zap Earthquake Wizard
Zap
Mega Knight
Zap
Zap
Zap Mega Knight
Wizard Mega Knight

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