My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Skeleton Army Giant Skeleton
Giant Snowball
Bomber Skeleton Army Witch
Zap
Bomber Skeleton Army Witch
Barbarian Barrel
Bomber Elite Barbarians Wizard Skeleton Army Witch Giant Skeleton
The Log
Bomber Elite Barbarians Skeleton Army Witch Giant Skeleton
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Elite Barbarians Wizard Skeleton Army Witch Giant Skeleton
Fireball
Bomber Elite Barbarians Wizard Skeleton Army Witch
Poison
Bomber Wizard Skeleton Army Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Skeleton Army Wizard Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Giant Skeleton
Zap
Elite Barbarians Bomber Witch Giant Skeleton
Elite Barbarians
Zap Rage Bomber Wizard
Wizard
Elite Barbarians Rage Giant Skeleton
Rage
Elite Barbarians Witch Wizard Giant Skeleton
Skeleton Army
Witch
Rage Zap Giant Skeleton
Giant Skeleton
Bomber Zap Wizard Rage Witch

Defense Synergies 0 10

Bomber
Zap
Zap
Bomber Elite Barbarians Skeleton Army Witch Giant Skeleton
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Skeleton Army Giant Skeleton
Rage
Skeleton Army
Zap Wizard Giant Skeleton
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Elite Barbarians Skeleton Army Zap Witch
Skeleton Army Witch Bomber Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army Witch
Bomber Elite Barbarians Skeleton Army Giant Skeleton
Skeleton Army Bomber Zap
Zap Wizard Witch
Zap Giant Skeleton
Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Bomber Giant Skeleton
Skeleton Army Witch Bomber Zap Wizard Giant Skeleton
Zap Wizard Witch
Skeleton Army Bomber Zap Elite Barbarians Wizard Witch Giant Skeleton
Bomber Wizard Skeleton Army Zap Witch
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Wizard Bomber Elite Barbarians Skeleton Army Witch
Bomber Zap Elite Barbarians Wizard Skeleton Army Witch
Zap Wizard Witch Bomber Giant Skeleton
Elite Barbarians
Bomber Wizard Skeleton Army Elite Barbarians Witch Giant Skeleton
Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Witch Giant Skeleton
Bomber Zap Elite Barbarians Wizard
Skeleton Army Giant Skeleton Zap Elite Barbarians Witch
Skeleton Army Giant Skeleton Zap Elite Barbarians
Giant Skeleton Elite Barbarians Skeleton Army Witch
Wizard Zap Witch
Skeleton Army Elite Barbarians Witch Giant Skeleton
Giant Skeleton Elite Barbarians Skeleton Army
Zap Giant Skeleton Elite Barbarians Skeleton Army Witch
Witch Skeleton Army
Elite Barbarians Witch Giant Skeleton
Skeleton Army Zap Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Wizard Witch
Wizard Bomber Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Bomber Zap Giant Skeleton
Bomber Zap Elite Barbarians Wizard Witch Giant Skeleton
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Bomber Wizard Zap
Wizard Zap Witch
Bomber Wizard Witch
Zap Wizard
Zap Wizard
Elite Barbarians
Zap Wizard
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Bomber Zap Wizard Witch
Wizard
Bomber
Bomber Zap Wizard
Bomber Zap Wizard Witch
Giant Skeleton
Wizard
Zap
Zap Bomber Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Elite Barbarians Zap Wizard Witch
Zap Wizard Witch
Elite Barbarians
Bomber Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Skeleton Army Witch
Zap Wizard Witch
Wizard
Bomber Zap Wizard
Zap Giant Skeleton
Elite Barbarians
Zap Elite Barbarians Witch Giant Skeleton
Zap Witch
Zap Witch Giant Skeleton
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: