My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Dart Goblin Hog Rider Skeleton Army Witch
Zap
Cannon Dart Goblin Skeleton Army Witch
Barbarian Barrel
Cannon Dart Goblin Skeleton Army Witch
The Log
Cannon Dart Goblin Hog Rider Skeleton Army Witch
Earthquake
Cannon Hog Rider Skeleton Army Witch
Arrows
Dart Goblin Skeleton Army Witch
Royal Delivery
Dart Goblin Hog Rider Skeleton Army Witch
Fireball
Cannon Dart Goblin Hog Rider Skeleton Army Witch
Poison
Cannon Dart Goblin Skeleton Army Witch
Lightning
Cannon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Dart Goblin Skeleton Army Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Dart Goblin

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Dart Goblin Witch Mega Knight
Arrows
Zap Hog Rider Mega Knight
Cannon
Dart Goblin
Zap Hog Rider Mega Knight
Hog Rider
Zap Arrows Dart Goblin Witch Mega Knight
Skeleton Army
Witch
Zap Hog Rider Mega Knight
Mega Knight
Zap Arrows Dart Goblin Hog Rider Witch

Defense Synergies 3 11

Zap
Cannon Mega Knight Arrows Dart Goblin Skeleton Army Witch
Arrows
Mega Knight Zap Cannon
Cannon
Zap Arrows Dart Goblin Skeleton Army Witch
Dart Goblin
Zap Cannon Skeleton Army Mega Knight
Hog Rider
Skeleton Army
Zap Cannon Dart Goblin
Witch
Zap Cannon Mega Knight
Mega Knight
Zap Arrows Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Dart Goblin
Skeleton Army Zap Cannon Dart Goblin Witch Mega Knight
Cannon Skeleton Army Witch Mega Knight Dart Goblin
Cannon Skeleton Army Witch Dart Goblin Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Zap Cannon Dart Goblin Mega Knight
Dart Goblin Zap Arrows Cannon Witch
Zap Arrows Cannon Dart Goblin Mega Knight
Cannon Witch Skeleton Army
Skeleton Army Cannon Dart Goblin Mega Knight
Dart Goblin Skeleton Army Witch Zap Arrows Cannon Mega Knight
Arrows Zap Dart Goblin Witch
Cannon Skeleton Army Mega Knight Zap Witch
Skeleton Army Mega Knight Zap Arrows Cannon Dart Goblin Witch
Skeleton Army Cannon Mega Knight
Skeleton Army Zap Cannon Mega Knight
Mega Knight Arrows Cannon Skeleton Army Witch
Arrows Cannon Mega Knight Zap Dart Goblin Skeleton Army Witch
Zap Arrows Witch Cannon Dart Goblin Mega Knight
Cannon Dart Goblin
Skeleton Army Mega Knight Arrows Cannon Dart Goblin Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Witch
Zap Arrows Mega Knight
Skeleton Army Mega Knight Zap Witch
Skeleton Army Mega Knight Zap
Cannon Skeleton Army Witch Mega Knight
Arrows Zap Dart Goblin Witch
Skeleton Army Dart Goblin Witch
Mega Knight Skeleton Army
Zap Mega Knight Skeleton Army Witch
Witch Cannon Dart Goblin Skeleton Army
Mega Knight Dart Goblin Witch
Skeleton Army Mega Knight Zap Arrows
Skeleton Army Mega Knight Cannon Witch
Cannon Dart Goblin Skeleton Army Witch Mega Knight
Skeleton Army Witch Zap Dart Goblin
Arrows Mega Knight Zap Cannon Dart Goblin Witch
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Zap Arrows Mega Knight
Arrows Zap Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Arrows
Zap Arrows Dart Goblin Mega Knight
Zap Arrows Dart Goblin Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Witch Mega Knight
Witch
Arrows Zap Dart Goblin Witch
Zap Arrows Witch Mega Knight
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Witch
Zap Dart Goblin Witch
Zap Arrows Dart Goblin Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Dart Goblin Skeleton Army Witch
Zap Arrows Dart Goblin Witch
Arrows
Dart Goblin Mega Knight
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin Mega Knight
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch Mega Knight
Dart Goblin Mega Knight

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