My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Ice Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Hog Rider
Giant Snowball
Bats Cannon Royal Recruits Hog Rider Witch
Zap
Bats Cannon Witch
Barbarian Barrel
Cannon Royal Recruits Witch
The Log
Cannon Royal Recruits Hog Rider Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Bats Royal Recruits Witch
Royal Delivery
Bats Royal Recruits Hog Rider Witch
Fireball
Cannon Hog Rider Witch
Poison
Bats Cannon Royal Recruits Witch
Lightning
Cannon Ice Golem Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Arrows Cannon Hog Rider Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Arrows

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Zap Royal Recruits
Zap
Arrows Hog Rider Bats Royal Recruits Ice Golem Witch
Arrows
Zap Hog Rider
Cannon
Royal Recruits
Bats Zap Ice Golem Hog Rider
Ice Golem
Bats Hog Rider Zap Royal Recruits Witch
Hog Rider
Bats Zap Arrows Ice Golem Royal Recruits Witch
Witch
Zap Ice Golem Hog Rider

Defense Synergies 2 12

Bats
Zap Cannon Royal Recruits Ice Golem
Zap
Cannon Bats Arrows Ice Golem Witch
Arrows
Zap Cannon Ice Golem
Cannon
Zap Ice Golem Bats Arrows Royal Recruits Witch
Royal Recruits
Bats Cannon
Ice Golem
Cannon Bats Zap Arrows Witch
Hog Rider
Witch
Zap Cannon Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Royal Recruits Ice Golem
Bats Zap Cannon Royal Recruits Witch
Cannon Witch Bats Royal Recruits
Cannon Royal Recruits Witch Bats
Arrows Royal Recruits
Arrows Bats Zap Cannon
Bats Zap Arrows Cannon Witch
Zap Arrows Cannon Royal Recruits Ice Golem
Cannon Witch Royal Recruits
Cannon Royal Recruits Ice Golem
Bats Witch Zap Arrows Cannon Royal Recruits Ice Golem
Arrows Bats Zap Witch
Cannon Royal Recruits Bats Zap Witch
Bats Zap Arrows Cannon Royal Recruits Witch
Royal Recruits Cannon
Zap Cannon Royal Recruits
Bats Arrows Cannon Royal Recruits Witch
Arrows Cannon Bats Zap Royal Recruits Witch
Zap Arrows Witch Bats Cannon Royal Recruits Ice Golem
Cannon Royal Recruits
Royal Recruits Bats Arrows Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Ice Golem Witch
Zap Arrows Ice Golem
Royal Recruits Bats Zap Ice Golem Witch
Royal Recruits Bats Zap Ice Golem
Royal Recruits Cannon Witch
Arrows Bats Zap Ice Golem Witch
Royal Recruits Bats Ice Golem Witch
Royal Recruits
Zap Royal Recruits Bats Ice Golem Witch
Royal Recruits Witch Cannon
Bats Royal Recruits Witch
Royal Recruits Zap Arrows
Royal Recruits Cannon Ice Golem Witch
Royal Recruits Cannon Witch
Royal Recruits Witch Bats Zap Ice Golem
Bats Arrows Zap Cannon Royal Recruits Ice Golem Witch
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Ice Golem
Arrows Zap
Arrows
Arrows Royal Recruits Ice Golem
Zap Arrows
Arrows Bats Zap Ice Golem Witch
Arrows Witch
Arrows Zap Ice Golem
Arrows Zap
Bats
Zap Arrows Royal Recruits
Zap Arrows
Ice Golem
Arrows
Zap Arrows Ice Golem
Zap Arrows Witch
Arrows Royal Recruits
Arrows
Bats
Zap Arrows
Zap Arrows Witch
Arrows
Zap Arrows Royal Recruits
Zap Arrows Ice Golem Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Bats Zap Arrows Ice Golem Witch
Zap Bats Witch
Zap Arrows
Zap Arrows
Arrows
Zap Bats Royal Recruits Witch
Zap Arrows Witch
Arrows
Arrows Zap Ice Golem
Zap Arrows
Royal Recruits
Zap Bats Royal Recruits Witch
Bats Zap Witch
Zap Royal Recruits Witch

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