My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Cannon Goblin Gang Ram Rider
Zap
Cannon Goblin Gang Firecracker Ram Rider
Barbarian Barrel
Cannon Goblin Gang Firecracker Valkyrie
The Log
Cannon Goblin Gang Firecracker Ram Rider
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Valkyrie P.E.K.K.A Ram Rider
Fireball
Cannon Goblin Gang Firecracker Ram Rider
Poison
Cannon Goblin Gang Firecracker
Lightning
Cannon Valkyrie Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Goblin Gang Firecracker Valkyrie Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Ram Rider Valkyrie
Arrows
Zap P.E.K.K.A Ram Rider
Cannon
Goblin Gang
Firecracker Valkyrie P.E.K.K.A
Firecracker
Zap Goblin Gang Valkyrie P.E.K.K.A Ram Rider
Valkyrie
Zap Goblin Gang Firecracker P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Arrows Goblin Gang Firecracker Valkyrie Ram Rider
Ram Rider
Zap Arrows Firecracker Valkyrie P.E.K.K.A

Defense Synergies 2 17

Zap
Cannon Arrows Goblin Gang Firecracker Valkyrie P.E.K.K.A Ram Rider
Arrows
Zap Cannon Valkyrie P.E.K.K.A
Cannon
Zap Arrows Goblin Gang Firecracker Valkyrie
Goblin Gang
Zap Cannon Firecracker Valkyrie P.E.K.K.A
Firecracker
Valkyrie Zap Cannon Goblin Gang P.E.K.K.A
Valkyrie
Firecracker Zap Arrows Cannon Goblin Gang P.E.K.K.A
P.E.K.K.A
Zap Arrows Goblin Gang Firecracker Valkyrie
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Valkyrie Ram Rider
P.E.K.K.A Zap Cannon Goblin Gang Firecracker Valkyrie Ram Rider
Cannon Goblin Gang P.E.K.K.A Ram Rider Valkyrie
Cannon P.E.K.K.A Goblin Gang Firecracker Valkyrie Ram Rider
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Goblin Gang Zap Cannon Firecracker Valkyrie
Ram Rider Zap Arrows Cannon Goblin Gang Firecracker
Zap Arrows Cannon Valkyrie P.E.K.K.A Ram Rider
Cannon P.E.K.K.A Goblin Gang
Goblin Gang Cannon Firecracker Valkyrie
Goblin Gang Valkyrie Zap Arrows Cannon Firecracker Ram Rider
Arrows Zap Goblin Gang Firecracker Ram Rider
Cannon P.E.K.K.A Zap Goblin Gang Valkyrie Ram Rider
Valkyrie Zap Arrows Cannon Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang Ram Rider
Zap Cannon Goblin Gang P.E.K.K.A Ram Rider
Arrows Cannon Goblin Gang Firecracker Valkyrie P.E.K.K.A
Arrows Cannon Valkyrie Zap Goblin Gang Firecracker Ram Rider
Zap Arrows Valkyrie Cannon Firecracker Ram Rider
P.E.K.K.A Cannon Ram Rider
Goblin Gang Valkyrie Arrows Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap P.E.K.K.A
Zap Arrows Goblin Gang Firecracker Valkyrie
Goblin Gang P.E.K.K.A Zap Valkyrie Ram Rider
Goblin Gang Valkyrie P.E.K.K.A Zap Ram Rider
P.E.K.K.A Cannon Goblin Gang Valkyrie Ram Rider
Arrows Firecracker Zap Goblin Gang Ram Rider
Goblin Gang P.E.K.K.A Valkyrie Ram Rider
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Firecracker Valkyrie
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Arrows Valkyrie
P.E.K.K.A Cannon Goblin Gang Valkyrie Ram Rider
Cannon Firecracker Valkyrie
Goblin Gang Zap Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Zap Cannon Firecracker P.E.K.K.A
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap Ram Rider
Arrows
Arrows Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap Ram Rider
Arrows Firecracker
Arrows Zap Firecracker Ram Rider
Arrows Zap Firecracker Ram Rider
Goblin Gang
Firecracker Zap Arrows Valkyrie Ram Rider
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Valkyrie
Arrows
Zap Arrows
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap Ram Rider
Zap Arrows Ram Rider
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Goblin Gang
Zap Arrows Firecracker Ram Rider
Arrows
Goblin Gang Firecracker Valkyrie
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker
P.E.K.K.A
Firecracker

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