My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Rune Giant Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Witch
Zap
Cannon Firecracker Witch
Barbarian Barrel
Cannon Firecracker Valkyrie Witch
The Log
Cannon Firecracker Witch
Earthquake
Cannon Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Witch P.E.K.K.A
Fireball
Cannon Firecracker Witch
Poison
Cannon Firecracker Witch
Lightning
Cannon Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rune Giant P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Firecracker Valkyrie Rune Giant Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Valkyrie Witch
Arrows
Zap P.E.K.K.A
Cannon
Firecracker
Zap Valkyrie Rune Giant P.E.K.K.A
Valkyrie
Zap Firecracker Witch P.E.K.K.A
Rune Giant
Firecracker
Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker Valkyrie Witch

Defense Synergies 2 14

Zap
Cannon Arrows Firecracker Valkyrie Witch P.E.K.K.A
Arrows
Zap Cannon Valkyrie P.E.K.K.A
Cannon
Zap Arrows Firecracker Valkyrie Witch
Firecracker
Valkyrie Zap Cannon P.E.K.K.A
Valkyrie
Firecracker Zap Arrows Cannon Witch P.E.K.K.A
Rune Giant
Witch
Zap Cannon Valkyrie
P.E.K.K.A
Zap Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Valkyrie
P.E.K.K.A Zap Cannon Firecracker Valkyrie Witch
Cannon Witch P.E.K.K.A Valkyrie
Cannon Witch P.E.K.K.A Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Zap Cannon Firecracker Valkyrie
Zap Arrows Cannon Firecracker Witch
Zap Arrows Cannon Valkyrie P.E.K.K.A
Cannon Witch P.E.K.K.A
Cannon Firecracker Valkyrie
Valkyrie Witch Zap Arrows Cannon Firecracker
Arrows Zap Firecracker Witch
Cannon P.E.K.K.A Zap Valkyrie Witch
Valkyrie Zap Arrows Cannon Firecracker Witch P.E.K.K.A
P.E.K.K.A Cannon
Zap Cannon P.E.K.K.A
Arrows Cannon Firecracker Valkyrie Witch P.E.K.K.A
Arrows Cannon Valkyrie Zap Firecracker Witch
Zap Arrows Valkyrie Witch Cannon Firecracker
P.E.K.K.A Cannon
Valkyrie Arrows Cannon Firecracker Witch P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch P.E.K.K.A
Zap Arrows Firecracker Valkyrie
P.E.K.K.A Zap Valkyrie Witch
Valkyrie P.E.K.K.A Zap
P.E.K.K.A Cannon Valkyrie Witch
Arrows Firecracker Zap Witch
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Firecracker Valkyrie Witch
Witch P.E.K.K.A Cannon
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Zap Arrows Valkyrie
P.E.K.K.A Cannon Valkyrie Witch
Cannon Firecracker Valkyrie Witch
Witch Zap Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Zap Cannon Firecracker Witch P.E.K.K.A
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Firecracker Zap Arrows Valkyrie
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Valkyrie Witch
Arrows
Zap Arrows
Zap Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Zap Witch
Zap Arrows Witch
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Witch
Zap Arrows Firecracker Witch
Arrows
Firecracker Valkyrie
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch
P.E.K.K.A
Firecracker

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