My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon P.E.K.K.A Royal Ghost Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Balloon
Zap
Cannon Balloon
Barbarian Barrel
Cannon Royal Ghost Magic Archer
The Log
Cannon
Earthquake
Cannon
Arrows
Royal Delivery
Balloon P.E.K.K.A Royal Ghost Magic Archer
Fireball
Cannon Balloon Magic Archer
Poison
Cannon Balloon Magic Archer
Lightning
Cannon Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Royal Ghost Magic Archer Golden Knight Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Royal Ghost

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A The Log Royal Ghost Magic Archer
Cannon
Balloon
Zap The Log Royal Ghost Magic Archer Golden Knight
P.E.K.K.A
Zap Magic Archer The Log
The Log
Zap Balloon P.E.K.K.A Magic Archer
Royal Ghost
Zap Balloon Magic Archer Golden Knight
Magic Archer
P.E.K.K.A Zap Balloon The Log Royal Ghost Golden Knight
Golden Knight
Balloon Royal Ghost Magic Archer

Defense Synergies 3 10

Zap
Cannon P.E.K.K.A The Log Royal Ghost Magic Archer Golden Knight
Cannon
Zap The Log Royal Ghost Magic Archer
Balloon
P.E.K.K.A
The Log Zap
The Log
Cannon P.E.K.K.A Zap Royal Ghost Magic Archer Golden Knight
Royal Ghost
Zap Cannon The Log
Magic Archer
Zap Cannon The Log
Golden Knight
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon The Log Magic Archer Golden Knight
P.E.K.K.A Zap Cannon The Log
Cannon P.E.K.K.A
Cannon P.E.K.K.A
P.E.K.K.A The Log
The Log Zap Cannon Royal Ghost Magic Archer
Zap Cannon Magic Archer
Zap Cannon P.E.K.K.A The Log Magic Archer Golden Knight
Cannon P.E.K.K.A
Cannon Royal Ghost
Zap Cannon The Log Royal Ghost Magic Archer
Zap Magic Archer
Cannon P.E.K.K.A Zap The Log
Zap Cannon P.E.K.K.A The Log Royal Ghost Magic Archer Golden Knight
P.E.K.K.A Cannon
Zap Cannon P.E.K.K.A The Log
Cannon P.E.K.K.A
Cannon Zap The Log Royal Ghost Magic Archer Golden Knight
Zap The Log Cannon Royal Ghost Magic Archer
P.E.K.K.A Cannon
Royal Ghost Cannon P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost
Zap The Log Royal Ghost Magic Archer
P.E.K.K.A Zap The Log Golden Knight
P.E.K.K.A Zap The Log
P.E.K.K.A Cannon
Zap Magic Archer
P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A The Log Magic Archer
P.E.K.K.A Cannon
P.E.K.K.A Golden Knight
P.E.K.K.A Zap The Log
P.E.K.K.A Cannon Golden Knight
Cannon Magic Archer
Zap P.E.K.K.A The Log Magic Archer Golden Knight
Zap Cannon P.E.K.K.A The Log Royal Ghost Magic Archer Golden Knight
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Royal Ghost Golden Knight
Zap The Log Royal Ghost Magic Archer Golden Knight
The Log Magic Archer
The Log
Zap The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
The Log Zap Magic Archer
The Log Zap Golden Knight
Zap The Log Magic Archer Golden Knight
Zap Magic Archer
The Log Magic Archer Golden Knight
Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer Golden Knight
Magic Archer The Log
Zap The Log Magic Archer
Zap The Log Magic Archer Golden Knight
The Log Magic Archer
The Log
Zap The Log
Zap The Log Magic Archer
The Log Zap Royal Ghost Magic Archer Golden Knight
Zap The Log Magic Archer Golden Knight
Zap The Log Magic Archer Golden Knight
Zap Magic Archer
Zap
Zap The Log Magic Archer
Zap Magic Archer
P.E.K.K.A
The Log Magic Archer
Zap Magic Archer
Zap Magic Archer
The Log
Magic Archer
The Log Zap Magic Archer
Zap
P.E.K.K.A
Zap The Log Magic Archer Golden Knight
Zap Magic Archer
Zap The Log Royal Ghost Magic Archer Golden Knight
P.E.K.K.A

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